fix load_soft_body.py example.

add optional flags in pybullet.resetSimulation.
fix compile issue due to SKIP_DEFORMABLE_WORLD
fix issue in .obj importer (todo: replace with tiny_obj_loader)
todo: replace std::ifstream fs; by fileIO usage.
This commit is contained in:
Erwin Coumans
2019-11-14 21:20:42 -08:00
committed by Xuchen Han
parent dc26d2e360
commit 655981c6ad
8 changed files with 349 additions and 151 deletions

View File

@@ -92,6 +92,11 @@
#include "../TinyAudio/b3SoundEngine.h"
#endif
#ifdef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
#define SKIP_DEFORMABLE_BODY 1
#endif
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
#include "BulletSoftBody/btSoftBodySolvers.h"
@@ -101,11 +106,17 @@
#include "BulletSoftBody/btDeformableBodySolver.h"
#include "BulletSoftBody/btDeformableMultiBodyConstraintSolver.h"
#include "../SoftDemo/BunnyMesh.h"
#else
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
#endif
#endif//SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
#ifndef SKIP_DEFORMABLE_BODY
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
#include "BulletSoftBody/btDeformableBodySolver.h"
#include "BulletSoftBody/btDeformableMultiBodyConstraintSolver.h"
#endif//SKIP_DEFORMABLE_BODY
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
#define SKIP_DEFORMABLE_BODY 1
int gInternalSimFlags = 0;
bool gResetSimulation = 0;
@@ -1619,26 +1630,24 @@ struct PhysicsServerCommandProcessorInternalData
btHashedOverlappingPairCache* m_pairCache;
btBroadphaseInterface* m_broadphase;
btCollisionDispatcher* m_dispatcher;
#if defined(SKIP_DEFORMABLE_BODY) || defined(SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD)
btMultiBodyConstraintSolver* m_solver;
#else
btDeformableMultiBodyConstraintSolver* m_solver;
#endif
btDefaultCollisionConfiguration* m_collisionConfiguration;
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
#ifndef SKIP_DEFORMABLE_BODY
btDeformableMultiBodyDynamicsWorld* m_dynamicsWorld;
//#ifndef SKIP_DEFORMABLE_BODY
btDeformableBodySolver* m_deformablebodySolver;
btAlignedObjectArray<btDeformableLagrangianForce*> m_lf;
#else
btSoftMultiBodyDynamicsWorld* m_dynamicsWorld;
btSoftBodySolver* m_softbodySolver;
#endif
#else
//#else//SKIP_DEFORMABLE_BODY
//#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
//#else//SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
btMultiBodyDynamicsWorld* m_dynamicsWorld;
#endif
//#endif//SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
//#endif//SKIP_DEFORMABLE_BODY
int m_constraintSolverType;
SharedMemoryDebugDrawer* m_remoteDebugDrawer;
@@ -1705,6 +1714,7 @@ struct PhysicsServerCommandProcessorInternalData
m_solver(0),
m_collisionConfiguration(0),
m_dynamicsWorld(0),
m_deformablebodySolver(0),
m_constraintSolverType(-1),
m_remoteDebugDrawer(0),
m_stateLoggersUniqueId(0),
@@ -2592,7 +2602,27 @@ struct ProgrammaticUrdfInterface : public URDFImporterInterface
}
};
void PhysicsServerCommandProcessor::createEmptyDynamicsWorld()
btDeformableMultiBodyDynamicsWorld* PhysicsServerCommandProcessor::getDeformableWorld()
{
btDeformableMultiBodyDynamicsWorld* world = 0;
if (m_data->m_dynamicsWorld->getWorldType()== BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD)
{
world = (btDeformableMultiBodyDynamicsWorld*) m_data->m_dynamicsWorld;
}
return world;
}
btSoftMultiBodyDynamicsWorld* PhysicsServerCommandProcessor::getSoftWorld()
{
btSoftMultiBodyDynamicsWorld* world = 0;
if (m_data->m_dynamicsWorld->getWorldType()== BT_SOFT_MULTIBODY_DYNAMICS_WORLD)
{
world = (btSoftMultiBodyDynamicsWorld*) m_data->m_dynamicsWorld;
}
return world;
}
void PhysicsServerCommandProcessor::createEmptyDynamicsWorld(int flags)
{
m_data->m_constraintSolverType = eConstraintSolverLCP_SI;
///collision configuration contains default setup for memory, collision setup
@@ -2613,28 +2643,41 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld()
m_data->m_pairCache->setOverlapFilterCallback(m_data->m_broadphaseCollisionFilterCallback);
//int maxProxies = 32768;
//m_data->m_broadphase = new btSimpleBroadphase(maxProxies, m_data->m_pairCache);
btDbvtBroadphase* bv = new btDbvtBroadphase(m_data->m_pairCache);
bv->setVelocityPrediction(0);
m_data->m_broadphase = bv;
#ifdef SKIP_DEFORMABLE_BODY
m_data->m_solver = new btMultiBodyConstraintSolver;
#endif
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
if (flags&RESET_USE_SIMPLE_BROADPHASE)
{
m_data->m_broadphase = new btSimpleBroadphase(65536, m_data->m_pairCache);
} else
{
btDbvtBroadphase* bv = new btDbvtBroadphase(m_data->m_pairCache);
bv->setVelocityPrediction(0);
m_data->m_broadphase = bv;
}
if (flags & RESET_USE_DEFORMABLE_WORLD)
{
#ifndef SKIP_DEFORMABLE_BODY
m_data->m_deformablebodySolver = new btDeformableBodySolver();
m_data->m_solver = new btDeformableMultiBodyConstraintSolver;
m_data->m_solver->setDeformableSolver(m_data->m_deformablebodySolver);
m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration, m_data->m_deformablebodySolver);
#else
m_data->m_dynamicsWorld = new btSoftMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
#endif
#else
m_data->m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
m_data->m_deformablebodySolver = new btDeformableBodySolver();
btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
m_data->m_solver = solver;
solver->setDeformableSolver(m_data->m_deformablebodySolver);
m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_deformablebodySolver);
#endif
}
if ((0==m_data->m_dynamicsWorld) && (0==(flags&RESET_USE_DISCRETE_DYNAMICS_WORLD)))
{
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
m_data->m_solver = new btMultiBodyConstraintSolver;
m_data->m_dynamicsWorld = new btSoftMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
#endif
}
if (0==m_data->m_dynamicsWorld)
{
m_data->m_solver = new btMultiBodyConstraintSolver;
m_data->m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
}
//Workaround: in a VR application, where we avoid synchronizing between GFX/Physics threads, we don't want to resize this array, so pre-allocate it
m_data->m_dynamicsWorld->getCollisionObjectArray().reserve(128 * 1024);
@@ -2800,13 +2843,35 @@ void PhysicsServerCommandProcessor::deleteDynamicsWorld()
m_data->m_lf.clear();
#endif
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
for (i = m_data->m_dynamicsWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
{
btSoftBody* sb = m_data->m_dynamicsWorld->getSoftBodyArray()[i];
m_data->m_dynamicsWorld->removeSoftBody(sb);
delete sb;
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
if (softWorld)
{
for (i =softWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
{
btSoftBody* sb =softWorld->getSoftBodyArray()[i];
softWorld->removeSoftBody(sb);
delete sb;
}
}
}
#endif//SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
#ifndef SKIP_DEFORMABLE_BODY
{
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
for (i =deformWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
{
btSoftBody* sb =deformWorld->getSoftBodyArray()[i];
deformWorld->removeSoftBody(sb);
delete sb;
}
}
}
#endif
}
for (int i = 0; i < constraints.size(); i++)
@@ -8019,12 +8084,7 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
}
// add _sim.vtk postfix
char relativeSimFileName[1024];
char sim_file_ending[9] = "_sim.vtk";
strncpy(relativeSimFileName, relativeFileName, strlen(relativeFileName));
strncpy(relativeSimFileName + strlen(relativeFileName)-4, sim_file_ending, sizeof(sim_file_ending));
const std::string& error_message_prefix = "";
std::string out_found_filename;
std::string out_found_sim_filename;
@@ -8035,7 +8095,7 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
bool foundFile = UrdfFindMeshFile(fileIO, pathPrefix, relativeFileName, error_message_prefix, &out_found_filename, &out_type);
if (out_type == UrdfGeometry::FILE_OBJ)
{
bool foundFile = UrdfFindMeshFile(fileIO, pathPrefix, relativeSimFileName, error_message_prefix, &out_found_sim_filename, &out_sim_type);
foundFile = UrdfFindMeshFile(fileIO, pathPrefix, relativeFileName, error_message_prefix, &out_found_sim_filename, &out_sim_type);
render_mesh_is_sim_mesh = !foundFile;
}
@@ -8066,59 +8126,83 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
int numTris = shape.mesh.indices.size() / 3;
if (numTris > 0)
{
psb = btSoftBodyHelpers::CreateFromTriMesh(m_data->m_dynamicsWorld->getWorldInfo(), &vertices[0], &indices[0], numTris);
{
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
if (softWorld)
{
psb = btSoftBodyHelpers::CreateFromTriMesh(softWorld->getWorldInfo(), &vertices[0], &indices[0], numTris);
}
}
{
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
psb = btSoftBodyHelpers::CreateFromTriMesh(deformWorld->getWorldInfo(), &vertices[0], &indices[0], numTris);
}
}
}
}
#ifndef SKIP_DEFORMABLE_BODY
btScalar spring_elastic_stiffness, spring_damping_stiffness;
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_MASS_SPRING_FORCE)
{
spring_elastic_stiffness = clientCmd.m_loadSoftBodyArguments.m_springElasticStiffness;
spring_damping_stiffness = clientCmd.m_loadSoftBodyArguments.m_springDampingStiffness;
btDeformableLagrangianForce* springForce = new btDeformableMassSpringForce(spring_elastic_stiffness, spring_damping_stiffness, false);
m_data->m_dynamicsWorld->addForce(psb, springForce);
m_data->m_lf.push_back(springForce);
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
spring_elastic_stiffness = clientCmd.m_loadSoftBodyArguments.m_springElasticStiffness;
spring_damping_stiffness = clientCmd.m_loadSoftBodyArguments.m_springDampingStiffness;
btDeformableLagrangianForce* springForce = new btDeformableMassSpringForce(spring_elastic_stiffness, spring_damping_stiffness, false);
deformWorld->addForce(psb, springForce);
m_data->m_lf.push_back(springForce);
}
}
#endif
}
else if (out_sim_type == UrdfGeometry::FILE_VTK)
{
#ifndef SKIP_DEFORMABLE_BODY
psb = btSoftBodyHelpers::CreateFromVtkFile(m_data->m_dynamicsWorld->getWorldInfo(), out_found_sim_filename.c_str());
btScalar corotated_mu, corotated_lambda;
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_COROTATED_FORCE)
{
corotated_mu = clientCmd.m_loadSoftBodyArguments.m_corotatedMu;
corotated_lambda = clientCmd.m_loadSoftBodyArguments.m_corotatedLambda;
btDeformableLagrangianForce* corotatedForce = new btDeformableCorotatedForce(corotated_mu, corotated_lambda);
m_data->m_dynamicsWorld->addForce(psb, corotatedForce);
m_data->m_lf.push_back(corotatedForce);
}
btScalar neohookean_mu, neohookean_lambda, neohookean_damping;
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_NEOHOOKEAN_FORCE)
{
neohookean_mu = clientCmd.m_loadSoftBodyArguments.m_NeoHookeanMu;
neohookean_lambda = clientCmd.m_loadSoftBodyArguments.m_NeoHookeanLambda;
neohookean_damping = clientCmd.m_loadSoftBodyArguments.m_NeoHookeanDamping;
btDeformableLagrangianForce* neohookeanForce = new btDeformableNeoHookeanForce(neohookean_mu, neohookean_lambda, neohookean_damping);
m_data->m_dynamicsWorld->addForce(psb, neohookeanForce);
m_data->m_lf.push_back(neohookeanForce);
}
btScalar spring_elastic_stiffness, spring_damping_stiffness;
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_MASS_SPRING_FORCE)
{
spring_elastic_stiffness = clientCmd.m_loadSoftBodyArguments.m_springElasticStiffness;
spring_damping_stiffness = clientCmd.m_loadSoftBodyArguments.m_springDampingStiffness;
btDeformableLagrangianForce* springForce = new btDeformableMassSpringForce(spring_elastic_stiffness, spring_damping_stiffness, true);
m_data->m_dynamicsWorld->addForce(psb, springForce);
m_data->m_lf.push_back(springForce);
}
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
psb = btSoftBodyHelpers::CreateFromVtkFile(deformWorld->getWorldInfo(), out_found_sim_filename.c_str());
btScalar corotated_mu, corotated_lambda;
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_COROTATED_FORCE)
{
corotated_mu = clientCmd.m_loadSoftBodyArguments.m_corotatedMu;
corotated_lambda = clientCmd.m_loadSoftBodyArguments.m_corotatedLambda;
btDeformableLagrangianForce* corotatedForce = new btDeformableCorotatedForce(corotated_mu, corotated_lambda);
deformWorld->addForce(psb, corotatedForce);
m_data->m_lf.push_back(corotatedForce);
}
btScalar neohookean_mu, neohookean_lambda, neohookean_damping;
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_NEOHOOKEAN_FORCE)
{
neohookean_mu = clientCmd.m_loadSoftBodyArguments.m_NeoHookeanMu;
neohookean_lambda = clientCmd.m_loadSoftBodyArguments.m_NeoHookeanLambda;
neohookean_damping = clientCmd.m_loadSoftBodyArguments.m_NeoHookeanDamping;
btDeformableLagrangianForce* neohookeanForce = new btDeformableNeoHookeanForce(neohookean_mu, neohookean_lambda, neohookean_damping);
deformWorld->addForce(psb, neohookeanForce);
m_data->m_lf.push_back(neohookeanForce);
}
btScalar spring_elastic_stiffness, spring_damping_stiffness;
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_MASS_SPRING_FORCE)
{
spring_elastic_stiffness = clientCmd.m_loadSoftBodyArguments.m_springElasticStiffness;
spring_damping_stiffness = clientCmd.m_loadSoftBodyArguments.m_springDampingStiffness;
btDeformableLagrangianForce* springForce = new btDeformableMassSpringForce(spring_elastic_stiffness, spring_damping_stiffness, true);
deformWorld->addForce(psb, springForce);
m_data->m_lf.push_back(springForce);
}
}
#endif
}
if (psb != NULL)
{
#ifndef SKIP_DEFORMABLE_BODY
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
if (!render_mesh_is_sim_mesh)
{
// load render mesh
@@ -8133,7 +8217,7 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
psb->setCollisionQuadrature(5);
btVector3 gravity = m_data->m_dynamicsWorld->getGravity();
btDeformableLagrangianForce* gravityForce = new btDeformableGravityForce(gravity);
m_data->m_dynamicsWorld->addForce(psb, gravityForce);
deformWorld->addForce(psb, gravityForce);
m_data->m_lf.push_back(gravityForce);
btScalar collision_hardness = 1;
psb->m_cfg.kKHR = collision_hardness;
@@ -8171,25 +8255,44 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
use_self_collision = loadSoftBodyArgs.m_useSelfCollision;
}
psb->setSelfCollision(use_self_collision);
#else
btSoftBody::Material* pm = psb->appendMaterial();
pm->m_kLST = 0.5;
pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
psb->generateBendingConstraints(2, pm);
psb->m_cfg.piterations = 20;
psb->m_cfg.kDF = 0.5;
//turn on softbody vs softbody collision
psb->m_cfg.collisions |= btSoftBody::fCollision::VF_SS;
psb->randomizeConstraints();
psb->setTotalMass(mass, true);
#endif
}
#endif//SKIP_DEFORMABLE_BODY
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
if (softWorld)
{
btSoftBody::Material* pm = psb->appendMaterial();
pm->m_kLST = 0.5;
pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
psb->generateBendingConstraints(2, pm);
psb->m_cfg.piterations = 20;
psb->m_cfg.kDF = 0.5;
//turn on softbody vs softbody collision
psb->m_cfg.collisions |= btSoftBody::fCollision::VF_SS;
psb->randomizeConstraints();
psb->setTotalMass(mass, true);
}
#endif //SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
psb->scale(btVector3(scale, scale, scale));
psb->rotate(initialOrn);
psb->translate(initialPos);
psb->getCollisionShape()->setMargin(collisionMargin);
psb->getCollisionShape()->setUserPointer(psb);
m_data->m_dynamicsWorld->addSoftBody(psb);
#ifndef SKIP_DEFORMABLE_BODY
if (deformWorld)
{
deformWorld->addSoftBody(psb);
} else
#endif//SKIP_DEFORMABLE_BODY
{
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
if (softWorld)
{
softWorld->addSoftBody(psb);
}
}
m_data->m_guiHelper->createCollisionShapeGraphicsObject(psb->getCollisionShape());
m_data->m_guiHelper->autogenerateGraphicsObjects(this->m_data->m_dynamicsWorld);
int bodyUniqueId = m_data->m_bodyHandles.allocHandle();
@@ -9190,7 +9293,17 @@ bool PhysicsServerCommandProcessor::processSendPhysicsParametersCommand(const st
clientCmd.m_physSimParamArgs.m_gravityAcceleration[2]);
this->m_data->m_dynamicsWorld->setGravity(grav);
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
m_data->m_dynamicsWorld->getWorldInfo().m_gravity = grav;
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
if (softWorld)
{
softWorld->getWorldInfo().m_gravity = grav;
}
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
deformWorld->getWorldInfo().m_gravity = grav;
}
#endif
if (m_data->m_verboseOutput)
@@ -9549,7 +9662,8 @@ bool PhysicsServerCommandProcessor::processResetSimulationCommand(const struct S
bool hasStatus = true;
BT_PROFILE("CMD_RESET_SIMULATION");
m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL, 0);
resetSimulation();
resetSimulation(clientCmd.m_updateFlags);
m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL, 1);
SharedMemoryStatus& serverCmd = serverStatusOut;
@@ -10416,7 +10530,17 @@ bool PhysicsServerCommandProcessor::processRemoveBodyCommand(const struct Shared
m_data->m_pluginManager.getRenderInterface()->removeVisualShape(psb->getBroadphaseHandle()->getUid());
}
serverCmd.m_removeObjectArgs.m_bodyUniqueIds[serverCmd.m_removeObjectArgs.m_numBodies++] = bodyUniqueId;
m_data->m_dynamicsWorld->removeSoftBody(psb);
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
if (softWorld)
{
softWorld->removeSoftBody(psb);
}
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
deformWorld->removeSoftBody(psb);
}
int graphicsInstance = psb->getUserIndex2();
m_data->m_guiHelper->removeGraphicsInstance(graphicsInstance);
delete psb;
@@ -12846,18 +12970,22 @@ void PhysicsServerCommandProcessor::renderScene(int renderFlags)
#ifndef SKIP_DEFORMABLE_BODY
if (m_data->m_dynamicsWorld)
{
if (m_data->m_dynamicsWorld->getSoftBodyArray().size())
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
for (int i = 0; i < m_data->m_dynamicsWorld->getSoftBodyArray().size(); i++)
if (deformWorld->getSoftBodyArray().size())
{
btSoftBody* psb = (btSoftBody*)m_data->m_dynamicsWorld->getSoftBodyArray()[i];
for (int i = 0; i < deformWorld->getSoftBodyArray().size(); i++)
{
btSoftBodyHelpers::DrawFrame(psb, m_data->m_dynamicsWorld->getDebugDrawer());
btSoftBodyHelpers::Draw(psb, m_data->m_dynamicsWorld->getDebugDrawer(), m_data->m_dynamicsWorld->getDrawFlags());
btSoftBody* psb = (btSoftBody*)deformWorld->getSoftBodyArray()[i];
{
btSoftBodyHelpers::DrawFrame(psb, m_data->m_dynamicsWorld->getDebugDrawer());
btSoftBodyHelpers::Draw(psb, m_data->m_dynamicsWorld->getDebugDrawer(), deformWorld->getDrawFlags());
}
}
m_data->m_guiHelper->drawDebugDrawerLines();
m_data->m_guiHelper->clearLines();
}
m_data->m_guiHelper->drawDebugDrawerLines();
m_data->m_guiHelper->clearLines();
}
}
#endif
@@ -12875,15 +13003,36 @@ void PhysicsServerCommandProcessor::physicsDebugDraw(int debugDrawFlags)
m_data->m_dynamicsWorld->debugDrawWorld();
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
for (int i = 0; i < m_data->m_dynamicsWorld->getSoftBodyArray().size(); i++)
{
btSoftBody* psb = (btSoftBody*)m_data->m_dynamicsWorld->getSoftBodyArray()[i];
if (m_data->m_dynamicsWorld->getDebugDrawer() && !(m_data->m_dynamicsWorld->getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
for (int i = 0; i < deformWorld->getSoftBodyArray().size(); i++)
{
//btSoftBodyHelpers::DrawFrame(psb,m_data->m_dynamicsWorld->getDebugDrawer());
btSoftBodyHelpers::Draw(psb, m_data->m_dynamicsWorld->getDebugDrawer(), m_data->m_dynamicsWorld->getDrawFlags());
btSoftBody* psb = (btSoftBody*)deformWorld->getSoftBodyArray()[i];
if (m_data->m_dynamicsWorld->getDebugDrawer() && !(m_data->m_dynamicsWorld->getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
{
//btSoftBodyHelpers::DrawFrame(psb,m_data->m_dynamicsWorld->getDebugDrawer());
btSoftBodyHelpers::Draw(psb, m_data->m_dynamicsWorld->getDebugDrawer(),deformWorld->getDrawFlags());
}
}
}
}
{
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
if (softWorld)
{
for (int i = 0; i < softWorld->getSoftBodyArray().size(); i++)
{
btSoftBody* psb = (btSoftBody*)softWorld->getSoftBodyArray()[i];
if (m_data->m_dynamicsWorld->getDebugDrawer() && !(m_data->m_dynamicsWorld->getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
{
//btSoftBodyHelpers::DrawFrame(psb,m_data->m_dynamicsWorld->getDebugDrawer());
btSoftBodyHelpers::Draw(psb, m_data->m_dynamicsWorld->getDebugDrawer(),softWorld->getDrawFlags());
}
}
}
}
#endif
}
}
@@ -13272,7 +13421,7 @@ void PhysicsServerCommandProcessor::addBodyChangedNotifications()
}
}
void PhysicsServerCommandProcessor::resetSimulation()
void PhysicsServerCommandProcessor::resetSimulation(int flags)
{
//clean up all data
m_data->m_remoteSyncTransformTime = m_data->m_remoteSyncTransformInterval;
@@ -13283,7 +13432,21 @@ void PhysicsServerCommandProcessor::resetSimulation()
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
if (m_data && m_data->m_dynamicsWorld)
{
m_data->m_dynamicsWorld->getWorldInfo().m_sparsesdf.Reset();
{
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
deformWorld ->getWorldInfo().m_sparsesdf.Reset();
}
}
{
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
if (softWorld)
{
softWorld->getWorldInfo().m_sparsesdf.Reset();
}
}
}
#endif
if (m_data && m_data->m_guiHelper)
@@ -13314,7 +13477,7 @@ void PhysicsServerCommandProcessor::resetSimulation()
removePickingConstraint();
deleteDynamicsWorld();
createEmptyDynamicsWorld();
createEmptyDynamicsWorld(flags);
m_data->m_bodyHandles.exitHandles();
m_data->m_bodyHandles.initHandles();