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@@ -92,6 +92,11 @@
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#include "../TinyAudio/b3SoundEngine.h"
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#endif
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#ifdef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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#define SKIP_DEFORMABLE_BODY 1
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#endif
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
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#include "BulletSoftBody/btSoftBodySolvers.h"
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@@ -101,11 +106,17 @@
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#include "BulletSoftBody/btDeformableBodySolver.h"
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#include "BulletSoftBody/btDeformableMultiBodyConstraintSolver.h"
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#include "../SoftDemo/BunnyMesh.h"
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#else
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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#endif
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#endif//SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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#ifndef SKIP_DEFORMABLE_BODY
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#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
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#include "BulletSoftBody/btDeformableBodySolver.h"
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#include "BulletSoftBody/btDeformableMultiBodyConstraintSolver.h"
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#endif//SKIP_DEFORMABLE_BODY
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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#define SKIP_DEFORMABLE_BODY 1
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int gInternalSimFlags = 0;
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bool gResetSimulation = 0;
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@@ -1619,26 +1630,24 @@ struct PhysicsServerCommandProcessorInternalData
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btHashedOverlappingPairCache* m_pairCache;
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btBroadphaseInterface* m_broadphase;
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btCollisionDispatcher* m_dispatcher;
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#if defined(SKIP_DEFORMABLE_BODY) || defined(SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD)
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btMultiBodyConstraintSolver* m_solver;
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#else
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btDeformableMultiBodyConstraintSolver* m_solver;
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#endif
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btDefaultCollisionConfiguration* m_collisionConfiguration;
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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#ifndef SKIP_DEFORMABLE_BODY
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btDeformableMultiBodyDynamicsWorld* m_dynamicsWorld;
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//#ifndef SKIP_DEFORMABLE_BODY
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btDeformableBodySolver* m_deformablebodySolver;
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btAlignedObjectArray<btDeformableLagrangianForce*> m_lf;
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#else
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btSoftMultiBodyDynamicsWorld* m_dynamicsWorld;
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btSoftBodySolver* m_softbodySolver;
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#endif
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#else
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//#else//SKIP_DEFORMABLE_BODY
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//#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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//#else//SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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btMultiBodyDynamicsWorld* m_dynamicsWorld;
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#endif
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//#endif//SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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//#endif//SKIP_DEFORMABLE_BODY
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int m_constraintSolverType;
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SharedMemoryDebugDrawer* m_remoteDebugDrawer;
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@@ -1705,6 +1714,7 @@ struct PhysicsServerCommandProcessorInternalData
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m_solver(0),
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m_collisionConfiguration(0),
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m_dynamicsWorld(0),
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m_deformablebodySolver(0),
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m_constraintSolverType(-1),
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m_remoteDebugDrawer(0),
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m_stateLoggersUniqueId(0),
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@@ -2592,7 +2602,27 @@ struct ProgrammaticUrdfInterface : public URDFImporterInterface
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}
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};
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void PhysicsServerCommandProcessor::createEmptyDynamicsWorld()
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btDeformableMultiBodyDynamicsWorld* PhysicsServerCommandProcessor::getDeformableWorld()
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{
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btDeformableMultiBodyDynamicsWorld* world = 0;
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if (m_data->m_dynamicsWorld->getWorldType()== BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD)
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{
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world = (btDeformableMultiBodyDynamicsWorld*) m_data->m_dynamicsWorld;
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}
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return world;
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}
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btSoftMultiBodyDynamicsWorld* PhysicsServerCommandProcessor::getSoftWorld()
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{
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btSoftMultiBodyDynamicsWorld* world = 0;
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if (m_data->m_dynamicsWorld->getWorldType()== BT_SOFT_MULTIBODY_DYNAMICS_WORLD)
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{
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world = (btSoftMultiBodyDynamicsWorld*) m_data->m_dynamicsWorld;
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}
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return world;
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}
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void PhysicsServerCommandProcessor::createEmptyDynamicsWorld(int flags)
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{
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m_data->m_constraintSolverType = eConstraintSolverLCP_SI;
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///collision configuration contains default setup for memory, collision setup
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@@ -2613,27 +2643,40 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld()
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m_data->m_pairCache->setOverlapFilterCallback(m_data->m_broadphaseCollisionFilterCallback);
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//int maxProxies = 32768;
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//m_data->m_broadphase = new btSimpleBroadphase(maxProxies, m_data->m_pairCache);
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btDbvtBroadphase* bv = new btDbvtBroadphase(m_data->m_pairCache);
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bv->setVelocityPrediction(0);
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m_data->m_broadphase = bv;
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if (flags&RESET_USE_SIMPLE_BROADPHASE)
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{
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m_data->m_broadphase = new btSimpleBroadphase(65536, m_data->m_pairCache);
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} else
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{
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btDbvtBroadphase* bv = new btDbvtBroadphase(m_data->m_pairCache);
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bv->setVelocityPrediction(0);
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m_data->m_broadphase = bv;
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}
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#ifdef SKIP_DEFORMABLE_BODY
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m_data->m_solver = new btMultiBodyConstraintSolver;
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#endif
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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if (flags & RESET_USE_DEFORMABLE_WORLD)
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{
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#ifndef SKIP_DEFORMABLE_BODY
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m_data->m_deformablebodySolver = new btDeformableBodySolver();
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m_data->m_solver = new btDeformableMultiBodyConstraintSolver;
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m_data->m_solver->setDeformableSolver(m_data->m_deformablebodySolver);
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m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration, m_data->m_deformablebodySolver);
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#else
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m_data->m_dynamicsWorld = new btSoftMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
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m_data->m_deformablebodySolver = new btDeformableBodySolver();
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btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
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m_data->m_solver = solver;
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solver->setDeformableSolver(m_data->m_deformablebodySolver);
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m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_deformablebodySolver);
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#endif
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#else
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m_data->m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
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}
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if ((0==m_data->m_dynamicsWorld) && (0==(flags&RESET_USE_DISCRETE_DYNAMICS_WORLD)))
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{
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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m_data->m_solver = new btMultiBodyConstraintSolver;
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m_data->m_dynamicsWorld = new btSoftMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
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#endif
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}
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if (0==m_data->m_dynamicsWorld)
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{
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m_data->m_solver = new btMultiBodyConstraintSolver;
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m_data->m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
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}
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//Workaround: in a VR application, where we avoid synchronizing between GFX/Physics threads, we don't want to resize this array, so pre-allocate it
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m_data->m_dynamicsWorld->getCollisionObjectArray().reserve(128 * 1024);
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@@ -2800,13 +2843,35 @@ void PhysicsServerCommandProcessor::deleteDynamicsWorld()
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m_data->m_lf.clear();
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#endif
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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for (i = m_data->m_dynamicsWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
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{
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btSoftBody* sb = m_data->m_dynamicsWorld->getSoftBodyArray()[i];
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m_data->m_dynamicsWorld->removeSoftBody(sb);
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delete sb;
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btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
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if (softWorld)
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{
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for (i =softWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
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{
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btSoftBody* sb =softWorld->getSoftBodyArray()[i];
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softWorld->removeSoftBody(sb);
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delete sb;
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}
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}
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}
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#endif//SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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#ifndef SKIP_DEFORMABLE_BODY
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{
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btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
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if (deformWorld)
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{
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for (i =deformWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
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{
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btSoftBody* sb =deformWorld->getSoftBodyArray()[i];
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deformWorld->removeSoftBody(sb);
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delete sb;
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}
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}
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}
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#endif
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}
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for (int i = 0; i < constraints.size(); i++)
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@@ -8019,11 +8084,6 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
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b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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}
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// add _sim.vtk postfix
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char relativeSimFileName[1024];
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char sim_file_ending[9] = "_sim.vtk";
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strncpy(relativeSimFileName, relativeFileName, strlen(relativeFileName));
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strncpy(relativeSimFileName + strlen(relativeFileName)-4, sim_file_ending, sizeof(sim_file_ending));
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const std::string& error_message_prefix = "";
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std::string out_found_filename;
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@@ -8035,7 +8095,7 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
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bool foundFile = UrdfFindMeshFile(fileIO, pathPrefix, relativeFileName, error_message_prefix, &out_found_filename, &out_type);
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if (out_type == UrdfGeometry::FILE_OBJ)
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{
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bool foundFile = UrdfFindMeshFile(fileIO, pathPrefix, relativeSimFileName, error_message_prefix, &out_found_sim_filename, &out_sim_type);
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foundFile = UrdfFindMeshFile(fileIO, pathPrefix, relativeFileName, error_message_prefix, &out_found_sim_filename, &out_sim_type);
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render_mesh_is_sim_mesh = !foundFile;
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}
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@@ -8066,59 +8126,83 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
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int numTris = shape.mesh.indices.size() / 3;
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if (numTris > 0)
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{
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psb = btSoftBodyHelpers::CreateFromTriMesh(m_data->m_dynamicsWorld->getWorldInfo(), &vertices[0], &indices[0], numTris);
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{
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btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
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if (softWorld)
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{
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psb = btSoftBodyHelpers::CreateFromTriMesh(softWorld->getWorldInfo(), &vertices[0], &indices[0], numTris);
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}
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}
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{
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btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
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if (deformWorld)
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{
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psb = btSoftBodyHelpers::CreateFromTriMesh(deformWorld->getWorldInfo(), &vertices[0], &indices[0], numTris);
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}
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}
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}
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}
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#ifndef SKIP_DEFORMABLE_BODY
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btScalar spring_elastic_stiffness, spring_damping_stiffness;
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if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_MASS_SPRING_FORCE)
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{
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spring_elastic_stiffness = clientCmd.m_loadSoftBodyArguments.m_springElasticStiffness;
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spring_damping_stiffness = clientCmd.m_loadSoftBodyArguments.m_springDampingStiffness;
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btDeformableLagrangianForce* springForce = new btDeformableMassSpringForce(spring_elastic_stiffness, spring_damping_stiffness, false);
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m_data->m_dynamicsWorld->addForce(psb, springForce);
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m_data->m_lf.push_back(springForce);
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btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
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if (deformWorld)
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{
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spring_elastic_stiffness = clientCmd.m_loadSoftBodyArguments.m_springElasticStiffness;
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spring_damping_stiffness = clientCmd.m_loadSoftBodyArguments.m_springDampingStiffness;
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btDeformableLagrangianForce* springForce = new btDeformableMassSpringForce(spring_elastic_stiffness, spring_damping_stiffness, false);
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deformWorld->addForce(psb, springForce);
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m_data->m_lf.push_back(springForce);
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}
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}
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#endif
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}
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else if (out_sim_type == UrdfGeometry::FILE_VTK)
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{
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#ifndef SKIP_DEFORMABLE_BODY
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psb = btSoftBodyHelpers::CreateFromVtkFile(m_data->m_dynamicsWorld->getWorldInfo(), out_found_sim_filename.c_str());
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btScalar corotated_mu, corotated_lambda;
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if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_COROTATED_FORCE)
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{
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corotated_mu = clientCmd.m_loadSoftBodyArguments.m_corotatedMu;
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corotated_lambda = clientCmd.m_loadSoftBodyArguments.m_corotatedLambda;
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btDeformableLagrangianForce* corotatedForce = new btDeformableCorotatedForce(corotated_mu, corotated_lambda);
|
|
|
|
|
m_data->m_dynamicsWorld->addForce(psb, corotatedForce);
|
|
|
|
|
m_data->m_lf.push_back(corotatedForce);
|
|
|
|
|
}
|
|
|
|
|
btScalar neohookean_mu, neohookean_lambda, neohookean_damping;
|
|
|
|
|
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_NEOHOOKEAN_FORCE)
|
|
|
|
|
{
|
|
|
|
|
neohookean_mu = clientCmd.m_loadSoftBodyArguments.m_NeoHookeanMu;
|
|
|
|
|
neohookean_lambda = clientCmd.m_loadSoftBodyArguments.m_NeoHookeanLambda;
|
|
|
|
|
neohookean_damping = clientCmd.m_loadSoftBodyArguments.m_NeoHookeanDamping;
|
|
|
|
|
btDeformableLagrangianForce* neohookeanForce = new btDeformableNeoHookeanForce(neohookean_mu, neohookean_lambda, neohookean_damping);
|
|
|
|
|
m_data->m_dynamicsWorld->addForce(psb, neohookeanForce);
|
|
|
|
|
m_data->m_lf.push_back(neohookeanForce);
|
|
|
|
|
}
|
|
|
|
|
btScalar spring_elastic_stiffness, spring_damping_stiffness;
|
|
|
|
|
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_MASS_SPRING_FORCE)
|
|
|
|
|
{
|
|
|
|
|
spring_elastic_stiffness = clientCmd.m_loadSoftBodyArguments.m_springElasticStiffness;
|
|
|
|
|
spring_damping_stiffness = clientCmd.m_loadSoftBodyArguments.m_springDampingStiffness;
|
|
|
|
|
btDeformableLagrangianForce* springForce = new btDeformableMassSpringForce(spring_elastic_stiffness, spring_damping_stiffness, true);
|
|
|
|
|
m_data->m_dynamicsWorld->addForce(psb, springForce);
|
|
|
|
|
m_data->m_lf.push_back(springForce);
|
|
|
|
|
}
|
|
|
|
|
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
|
|
|
|
if (deformWorld)
|
|
|
|
|
{
|
|
|
|
|
psb = btSoftBodyHelpers::CreateFromVtkFile(deformWorld->getWorldInfo(), out_found_sim_filename.c_str());
|
|
|
|
|
btScalar corotated_mu, corotated_lambda;
|
|
|
|
|
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_COROTATED_FORCE)
|
|
|
|
|
{
|
|
|
|
|
corotated_mu = clientCmd.m_loadSoftBodyArguments.m_corotatedMu;
|
|
|
|
|
corotated_lambda = clientCmd.m_loadSoftBodyArguments.m_corotatedLambda;
|
|
|
|
|
btDeformableLagrangianForce* corotatedForce = new btDeformableCorotatedForce(corotated_mu, corotated_lambda);
|
|
|
|
|
deformWorld->addForce(psb, corotatedForce);
|
|
|
|
|
m_data->m_lf.push_back(corotatedForce);
|
|
|
|
|
}
|
|
|
|
|
btScalar neohookean_mu, neohookean_lambda, neohookean_damping;
|
|
|
|
|
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_NEOHOOKEAN_FORCE)
|
|
|
|
|
{
|
|
|
|
|
neohookean_mu = clientCmd.m_loadSoftBodyArguments.m_NeoHookeanMu;
|
|
|
|
|
neohookean_lambda = clientCmd.m_loadSoftBodyArguments.m_NeoHookeanLambda;
|
|
|
|
|
neohookean_damping = clientCmd.m_loadSoftBodyArguments.m_NeoHookeanDamping;
|
|
|
|
|
btDeformableLagrangianForce* neohookeanForce = new btDeformableNeoHookeanForce(neohookean_mu, neohookean_lambda, neohookean_damping);
|
|
|
|
|
deformWorld->addForce(psb, neohookeanForce);
|
|
|
|
|
m_data->m_lf.push_back(neohookeanForce);
|
|
|
|
|
}
|
|
|
|
|
btScalar spring_elastic_stiffness, spring_damping_stiffness;
|
|
|
|
|
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_MASS_SPRING_FORCE)
|
|
|
|
|
{
|
|
|
|
|
spring_elastic_stiffness = clientCmd.m_loadSoftBodyArguments.m_springElasticStiffness;
|
|
|
|
|
spring_damping_stiffness = clientCmd.m_loadSoftBodyArguments.m_springDampingStiffness;
|
|
|
|
|
btDeformableLagrangianForce* springForce = new btDeformableMassSpringForce(spring_elastic_stiffness, spring_damping_stiffness, true);
|
|
|
|
|
deformWorld->addForce(psb, springForce);
|
|
|
|
|
m_data->m_lf.push_back(springForce);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (psb != NULL)
|
|
|
|
|
{
|
|
|
|
|
#ifndef SKIP_DEFORMABLE_BODY
|
|
|
|
|
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
|
|
|
|
if (deformWorld)
|
|
|
|
|
{
|
|
|
|
|
if (!render_mesh_is_sim_mesh)
|
|
|
|
|
{
|
|
|
|
|
// load render mesh
|
|
|
|
|
@@ -8133,7 +8217,7 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
|
|
|
|
|
psb->setCollisionQuadrature(5);
|
|
|
|
|
btVector3 gravity = m_data->m_dynamicsWorld->getGravity();
|
|
|
|
|
btDeformableLagrangianForce* gravityForce = new btDeformableGravityForce(gravity);
|
|
|
|
|
m_data->m_dynamicsWorld->addForce(psb, gravityForce);
|
|
|
|
|
deformWorld->addForce(psb, gravityForce);
|
|
|
|
|
m_data->m_lf.push_back(gravityForce);
|
|
|
|
|
btScalar collision_hardness = 1;
|
|
|
|
|
psb->m_cfg.kKHR = collision_hardness;
|
|
|
|
|
@@ -8171,25 +8255,44 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
|
|
|
|
|
use_self_collision = loadSoftBodyArgs.m_useSelfCollision;
|
|
|
|
|
}
|
|
|
|
|
psb->setSelfCollision(use_self_collision);
|
|
|
|
|
#else
|
|
|
|
|
btSoftBody::Material* pm = psb->appendMaterial();
|
|
|
|
|
pm->m_kLST = 0.5;
|
|
|
|
|
pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
|
|
|
|
|
psb->generateBendingConstraints(2, pm);
|
|
|
|
|
psb->m_cfg.piterations = 20;
|
|
|
|
|
psb->m_cfg.kDF = 0.5;
|
|
|
|
|
//turn on softbody vs softbody collision
|
|
|
|
|
psb->m_cfg.collisions |= btSoftBody::fCollision::VF_SS;
|
|
|
|
|
psb->randomizeConstraints();
|
|
|
|
|
psb->setTotalMass(mass, true);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif//SKIP_DEFORMABLE_BODY
|
|
|
|
|
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
|
|
|
|
|
|
|
|
|
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
|
|
|
|
|
if (softWorld)
|
|
|
|
|
{
|
|
|
|
|
btSoftBody::Material* pm = psb->appendMaterial();
|
|
|
|
|
pm->m_kLST = 0.5;
|
|
|
|
|
pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
|
|
|
|
|
psb->generateBendingConstraints(2, pm);
|
|
|
|
|
psb->m_cfg.piterations = 20;
|
|
|
|
|
psb->m_cfg.kDF = 0.5;
|
|
|
|
|
//turn on softbody vs softbody collision
|
|
|
|
|
psb->m_cfg.collisions |= btSoftBody::fCollision::VF_SS;
|
|
|
|
|
psb->randomizeConstraints();
|
|
|
|
|
psb->setTotalMass(mass, true);
|
|
|
|
|
}
|
|
|
|
|
#endif //SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
|
|
|
|
psb->scale(btVector3(scale, scale, scale));
|
|
|
|
|
psb->rotate(initialOrn);
|
|
|
|
|
psb->translate(initialPos);
|
|
|
|
|
|
|
|
|
|
psb->getCollisionShape()->setMargin(collisionMargin);
|
|
|
|
|
psb->getCollisionShape()->setUserPointer(psb);
|
|
|
|
|
m_data->m_dynamicsWorld->addSoftBody(psb);
|
|
|
|
|
#ifndef SKIP_DEFORMABLE_BODY
|
|
|
|
|
if (deformWorld)
|
|
|
|
|
{
|
|
|
|
|
deformWorld->addSoftBody(psb);
|
|
|
|
|
} else
|
|
|
|
|
#endif//SKIP_DEFORMABLE_BODY
|
|
|
|
|
{
|
|
|
|
|
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
|
|
|
|
|
if (softWorld)
|
|
|
|
|
{
|
|
|
|
|
softWorld->addSoftBody(psb);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
m_data->m_guiHelper->createCollisionShapeGraphicsObject(psb->getCollisionShape());
|
|
|
|
|
m_data->m_guiHelper->autogenerateGraphicsObjects(this->m_data->m_dynamicsWorld);
|
|
|
|
|
int bodyUniqueId = m_data->m_bodyHandles.allocHandle();
|
|
|
|
|
@@ -9190,7 +9293,17 @@ bool PhysicsServerCommandProcessor::processSendPhysicsParametersCommand(const st
|
|
|
|
|
clientCmd.m_physSimParamArgs.m_gravityAcceleration[2]);
|
|
|
|
|
this->m_data->m_dynamicsWorld->setGravity(grav);
|
|
|
|
|
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
|
|
|
|
m_data->m_dynamicsWorld->getWorldInfo().m_gravity = grav;
|
|
|
|
|
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
|
|
|
|
|
if (softWorld)
|
|
|
|
|
{
|
|
|
|
|
softWorld->getWorldInfo().m_gravity = grav;
|
|
|
|
|
}
|
|
|
|
|
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
|
|
|
|
if (deformWorld)
|
|
|
|
|
{
|
|
|
|
|
deformWorld->getWorldInfo().m_gravity = grav;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
if (m_data->m_verboseOutput)
|
|
|
|
|
@@ -9549,7 +9662,8 @@ bool PhysicsServerCommandProcessor::processResetSimulationCommand(const struct S
|
|
|
|
|
bool hasStatus = true;
|
|
|
|
|
BT_PROFILE("CMD_RESET_SIMULATION");
|
|
|
|
|
m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL, 0);
|
|
|
|
|
resetSimulation();
|
|
|
|
|
|
|
|
|
|
resetSimulation(clientCmd.m_updateFlags);
|
|
|
|
|
m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL, 1);
|
|
|
|
|
|
|
|
|
|
SharedMemoryStatus& serverCmd = serverStatusOut;
|
|
|
|
|
@@ -10416,7 +10530,17 @@ bool PhysicsServerCommandProcessor::processRemoveBodyCommand(const struct Shared
|
|
|
|
|
m_data->m_pluginManager.getRenderInterface()->removeVisualShape(psb->getBroadphaseHandle()->getUid());
|
|
|
|
|
}
|
|
|
|
|
serverCmd.m_removeObjectArgs.m_bodyUniqueIds[serverCmd.m_removeObjectArgs.m_numBodies++] = bodyUniqueId;
|
|
|
|
|
m_data->m_dynamicsWorld->removeSoftBody(psb);
|
|
|
|
|
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
|
|
|
|
|
if (softWorld)
|
|
|
|
|
{
|
|
|
|
|
softWorld->removeSoftBody(psb);
|
|
|
|
|
}
|
|
|
|
|
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
|
|
|
|
if (deformWorld)
|
|
|
|
|
{
|
|
|
|
|
deformWorld->removeSoftBody(psb);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int graphicsInstance = psb->getUserIndex2();
|
|
|
|
|
m_data->m_guiHelper->removeGraphicsInstance(graphicsInstance);
|
|
|
|
|
delete psb;
|
|
|
|
|
@@ -12846,18 +12970,22 @@ void PhysicsServerCommandProcessor::renderScene(int renderFlags)
|
|
|
|
|
#ifndef SKIP_DEFORMABLE_BODY
|
|
|
|
|
if (m_data->m_dynamicsWorld)
|
|
|
|
|
{
|
|
|
|
|
if (m_data->m_dynamicsWorld->getSoftBodyArray().size())
|
|
|
|
|
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
|
|
|
|
if (deformWorld)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < m_data->m_dynamicsWorld->getSoftBodyArray().size(); i++)
|
|
|
|
|
if (deformWorld->getSoftBodyArray().size())
|
|
|
|
|
{
|
|
|
|
|
btSoftBody* psb = (btSoftBody*)m_data->m_dynamicsWorld->getSoftBodyArray()[i];
|
|
|
|
|
for (int i = 0; i < deformWorld->getSoftBodyArray().size(); i++)
|
|
|
|
|
{
|
|
|
|
|
btSoftBodyHelpers::DrawFrame(psb, m_data->m_dynamicsWorld->getDebugDrawer());
|
|
|
|
|
btSoftBodyHelpers::Draw(psb, m_data->m_dynamicsWorld->getDebugDrawer(), m_data->m_dynamicsWorld->getDrawFlags());
|
|
|
|
|
btSoftBody* psb = (btSoftBody*)deformWorld->getSoftBodyArray()[i];
|
|
|
|
|
{
|
|
|
|
|
btSoftBodyHelpers::DrawFrame(psb, m_data->m_dynamicsWorld->getDebugDrawer());
|
|
|
|
|
btSoftBodyHelpers::Draw(psb, m_data->m_dynamicsWorld->getDebugDrawer(), deformWorld->getDrawFlags());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
m_data->m_guiHelper->drawDebugDrawerLines();
|
|
|
|
|
m_data->m_guiHelper->clearLines();
|
|
|
|
|
}
|
|
|
|
|
m_data->m_guiHelper->drawDebugDrawerLines();
|
|
|
|
|
m_data->m_guiHelper->clearLines();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
@@ -12875,15 +13003,36 @@ void PhysicsServerCommandProcessor::physicsDebugDraw(int debugDrawFlags)
|
|
|
|
|
m_data->m_dynamicsWorld->debugDrawWorld();
|
|
|
|
|
|
|
|
|
|
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
|
|
|
|
for (int i = 0; i < m_data->m_dynamicsWorld->getSoftBodyArray().size(); i++)
|
|
|
|
|
{
|
|
|
|
|
btSoftBody* psb = (btSoftBody*)m_data->m_dynamicsWorld->getSoftBodyArray()[i];
|
|
|
|
|
if (m_data->m_dynamicsWorld->getDebugDrawer() && !(m_data->m_dynamicsWorld->getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
|
|
|
|
|
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
|
|
|
|
if (deformWorld)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < deformWorld->getSoftBodyArray().size(); i++)
|
|
|
|
|
{
|
|
|
|
|
//btSoftBodyHelpers::DrawFrame(psb,m_data->m_dynamicsWorld->getDebugDrawer());
|
|
|
|
|
btSoftBodyHelpers::Draw(psb, m_data->m_dynamicsWorld->getDebugDrawer(), m_data->m_dynamicsWorld->getDrawFlags());
|
|
|
|
|
btSoftBody* psb = (btSoftBody*)deformWorld->getSoftBodyArray()[i];
|
|
|
|
|
if (m_data->m_dynamicsWorld->getDebugDrawer() && !(m_data->m_dynamicsWorld->getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
|
|
|
|
|
{
|
|
|
|
|
//btSoftBodyHelpers::DrawFrame(psb,m_data->m_dynamicsWorld->getDebugDrawer());
|
|
|
|
|
btSoftBodyHelpers::Draw(psb, m_data->m_dynamicsWorld->getDebugDrawer(),deformWorld->getDrawFlags());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
|
|
|
|
|
if (softWorld)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < softWorld->getSoftBodyArray().size(); i++)
|
|
|
|
|
{
|
|
|
|
|
btSoftBody* psb = (btSoftBody*)softWorld->getSoftBodyArray()[i];
|
|
|
|
|
if (m_data->m_dynamicsWorld->getDebugDrawer() && !(m_data->m_dynamicsWorld->getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
|
|
|
|
|
{
|
|
|
|
|
//btSoftBodyHelpers::DrawFrame(psb,m_data->m_dynamicsWorld->getDebugDrawer());
|
|
|
|
|
btSoftBodyHelpers::Draw(psb, m_data->m_dynamicsWorld->getDebugDrawer(),softWorld->getDrawFlags());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@@ -13272,7 +13421,7 @@ void PhysicsServerCommandProcessor::addBodyChangedNotifications()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PhysicsServerCommandProcessor::resetSimulation()
|
|
|
|
|
void PhysicsServerCommandProcessor::resetSimulation(int flags)
|
|
|
|
|
{
|
|
|
|
|
//clean up all data
|
|
|
|
|
m_data->m_remoteSyncTransformTime = m_data->m_remoteSyncTransformInterval;
|
|
|
|
|
@@ -13283,7 +13432,21 @@ void PhysicsServerCommandProcessor::resetSimulation()
|
|
|
|
|
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
|
|
|
|
if (m_data && m_data->m_dynamicsWorld)
|
|
|
|
|
{
|
|
|
|
|
m_data->m_dynamicsWorld->getWorldInfo().m_sparsesdf.Reset();
|
|
|
|
|
{
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btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
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if (deformWorld)
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{
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deformWorld ->getWorldInfo().m_sparsesdf.Reset();
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}
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}
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{
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btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
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if (softWorld)
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{
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softWorld->getWorldInfo().m_sparsesdf.Reset();
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}
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}
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}
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#endif
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if (m_data && m_data->m_guiHelper)
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@@ -13314,7 +13477,7 @@ void PhysicsServerCommandProcessor::resetSimulation()
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removePickingConstraint();
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deleteDynamicsWorld();
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|
createEmptyDynamicsWorld();
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createEmptyDynamicsWorld(flags);
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m_data->m_bodyHandles.exitHandles();
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|
m_data->m_bodyHandles.initHandles();
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|