Make is easier to compile Bullet/Extras/sph:

4) removed fluids_2008.sln, just use automatic converted upgrade using fluids_2005.sln solution
Use Bullet/Glut/GL folder, instead of Bullet/Extras/spu/common/GL folder)
This commit is contained in:
erwin.coumans
2009-06-10 22:43:23 +00:00
parent acf8ed3de5
commit 656d6b8336
2 changed files with 0 additions and 17666 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -1,19 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fluids", "fluids.vcproj", "{F9F0795D-4C39-41F4-9381-25C616D69FB2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F9F0795D-4C39-41F4-9381-25C616D69FB2}.Debug|Win32.ActiveCfg = Debug|Win32
{F9F0795D-4C39-41F4-9381-25C616D69FB2}.Debug|Win32.Build.0 = Debug|Win32
{F9F0795D-4C39-41F4-9381-25C616D69FB2}.Release|Win32.ActiveCfg = Release|Win32
{F9F0795D-4C39-41F4-9381-25C616D69FB2}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal