Make is easier to compile Bullet/Extras/sph:
4) removed fluids_2008.sln, just use automatic converted upgrade using fluids_2005.sln solution Use Bullet/Glut/GL folder, instead of Bullet/Extras/spu/common/GL folder)
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fluids", "fluids.vcproj", "{F9F0795D-4C39-41F4-9381-25C616D69FB2}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F9F0795D-4C39-41F4-9381-25C616D69FB2}.Debug|Win32.ActiveCfg = Debug|Win32
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{F9F0795D-4C39-41F4-9381-25C616D69FB2}.Debug|Win32.Build.0 = Debug|Win32
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{F9F0795D-4C39-41F4-9381-25C616D69FB2}.Release|Win32.ActiveCfg = Release|Win32
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{F9F0795D-4C39-41F4-9381-25C616D69FB2}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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