From 6590f4faa4ec9245a4fc076fa3c266fedbf8619c Mon Sep 17 00:00:00 2001 From: ejcoumans Date: Wed, 21 Mar 2007 15:28:57 +0000 Subject: [PATCH] --- .../ConstraintSolver/btsolverconstraint.h | 63 ------------------- 1 file changed, 63 deletions(-) delete mode 100644 src/BulletDynamics/ConstraintSolver/btsolverconstraint.h diff --git a/src/BulletDynamics/ConstraintSolver/btsolverconstraint.h b/src/BulletDynamics/ConstraintSolver/btsolverconstraint.h deleted file mode 100644 index 8e651bf5e..000000000 --- a/src/BulletDynamics/ConstraintSolver/btsolverconstraint.h +++ /dev/null @@ -1,63 +0,0 @@ - - -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOLVER_CONSTRAINT_H -#define BT_SOLVER_CONSTRAINT_H - -class btRigidBody; -#include "LinearMath/btVector3.h" -#include "LinearMath/btMatrix3x3.h" - -//#define NO_FRICTION_TANGENTIALS 1 - -///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints. -ATTRIBUTE_ALIGNED16 (struct btSolverConstraint) -{ - btVector3 m_relpos1CrossNormal; - btVector3 m_relpos2CrossNormal; - btVector3 m_contactNormal; - btVector3 m_angularComponentA; - btVector3 m_angularComponentB; - - btScalar m_appliedVelocityImpulse; - int m_solverBodyIdA; - int m_solverBodyIdB; - btScalar m_friction; - btScalar m_restitution; - btScalar m_jacDiagABInv; - btScalar m_penetration; - btScalar m_appliedImpulse; - - int m_constraintType; - int m_frictionIndex; -// int m_unusedPadding[2]; - - enum btSolverConstraintType - { - BT_SOLVER_CONTACT_1D = 0, - BT_SOLVER_FRICTION_1D - }; -}; - - - - - - -#endif //BT_SOLVER_CONSTRAINT_H - -