bug fixes for face contact to prevent sticking
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@@ -53,6 +53,7 @@ btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btV
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n.m_material = pm;
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}
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updateBounds();
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setCollisionQuadrature(3);
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}
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btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo)
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@@ -2403,10 +2404,10 @@ bool btSoftBody::checkDeformableContact(const btCollisionObjectWrapper* colObjWr
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const btCollisionObject* tmpCollisionObj = colObjWrap->getCollisionObject();
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// use the position x_{n+1}^* = x_n + dt * v_{n+1}^* where v_{n+1}^* = v_n + dtg for collision detect
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// but resolve contact at x_n
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// btTransform wtr = (predict) ?
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// (colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform()*(*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform())
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// : colObjWrap->getWorldTransform();
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const btTransform& wtr = colObjWrap->getWorldTransform();
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btTransform wtr = (predict) ?
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(colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform()*(*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform())
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: colObjWrap->getWorldTransform();
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// const btTransform& wtr = colObjWrap->getWorldTransform();
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btScalar dst =
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m_worldInfo->m_sparsesdf.Evaluate(
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wtr.invXform(x),
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@@ -2460,7 +2461,7 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO
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// const btTransform& wtr = colObjWrap->getWorldTransform();
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btScalar dst;
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//#define USE_QUADRATURE 1
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#define USE_QUADRATURE 1
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//#define CACHE_PREV_COLLISION
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// use the contact position of the previous collision
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@@ -2476,6 +2477,7 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO
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nrm,
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margin);
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nrm = wtr.getBasis() * nrm;
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cti.m_colObj = colObjWrap->getCollisionObject();
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// use cached contact point
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}
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else
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@@ -2492,10 +2494,11 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO
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contact_point = results.witnesses[0];
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getBarycentric(contact_point, f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary);
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nrm = results.normal;
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cti.m_colObj = colObjWrap->getCollisionObject();
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for (int i = 0; i < 3; ++i)
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f.m_pcontact[i] = bary[i];
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}
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return (dst < 0);
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#endif
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// use collision quadrature point
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@@ -2505,7 +2508,11 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO
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btVector3 local_nrm;
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for (int q = 0; q < m_quads.size(); ++q)
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{
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btVector3 p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]);
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btVector3 p;
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if (predict)
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p = BaryEval(f.m_n[0]->m_q, f.m_n[1]->m_q, f.m_n[2]->m_q, m_quads[q]);
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else
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p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]);
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btScalar local_dst = m_worldInfo->m_sparsesdf.Evaluate(
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wtr.invXform(p),
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shp,
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@@ -2513,12 +2520,21 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO
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margin);
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if (local_dst < dst)
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{
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if (local_dst < 0 && predict)
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return true;
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dst = local_dst;
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contact_point = p;
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bary = m_quads[q];
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nrm = wtr.getBasis() * local_nrm;
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nrm = local_nrm;
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}
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if (!predict)
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{
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cti.m_colObj = colObjWrap->getCollisionObject();
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cti.m_normal = wtr.getBasis() * nrm;
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cti.m_offset = dst;
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}
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}
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return (dst < 0);
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}
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#endif
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@@ -2530,6 +2546,11 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO
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triangle_transform.setOrigin(f.m_n[0]->m_x);
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btTriangleShape triangle(btVector3(0,0,0), f.m_n[1]->m_x-f.m_n[0]->m_x, f.m_n[2]->m_x-f.m_n[0]->m_x);
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btVector3 guess(0,0,0);
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if (predict)
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{
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triangle_transform.setOrigin(f.m_n[0]->m_q);
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triangle = btTriangleShape(btVector3(0,0,0), f.m_n[1]->m_q-f.m_n[0]->m_q, f.m_n[2]->m_q-f.m_n[0]->m_q);
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}
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const btConvexShape* csh = static_cast<const btConvexShape*>(shp);
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btGjkEpaSolver2::SignedDistance(&triangle, triangle_transform, csh, wtr, guess, results);
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dst = results.distance - margin;
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@@ -2547,9 +2568,7 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO
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cti.m_offset = dst;
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}
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if (dst < 0)
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return true;
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return (false);
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return (dst < 0);
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}
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//
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