More patches from Francisco Leon, will be tested multi-platform etc. today
This commit is contained in:
@@ -47,84 +47,144 @@ subject to the following restrictions:
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#include "BMF_Api.h"
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#include <stdio.h> //printf debugging
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//#define USE_DISPLAY_LISTS 1
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class GlDrawcallback : public btTriangleCallback
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{
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public:
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bool m_wireframe;
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virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
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{
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if (m_wireframe)
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{
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glBegin(GL_LINES);
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glColor3f(1, 0, 0);
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0, 1, 0);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0, 0, 1);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glEnd();
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} else
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{
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btVector3 diff1 = triangle[1] - triangle[0];
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btVector3 diff2 = triangle[2] - triangle[0];
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btVector3 normal = diff1.cross(diff2);
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normal.normalize();
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glBegin(GL_TRIANGLES);
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glColor3f(1.0f, 0.3f, 0.6f);
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glNormal3d(normal.getX(),normal.getY(),normal.getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glColor3f(1.0f, 0.3f, 0.6f);
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glNormal3d(normal.getX(),normal.getY(),normal.getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(1.0f, 0.3f, 0.6f);
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glNormal3d(normal.getX(),normal.getY(),normal.getZ());
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glEnd();
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}
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}
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};
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class GlDrawcallback_plane : public btTriangleCallback
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{
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public:
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bool m_wireframe;
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virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
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{
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if(m_wireframe)
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{
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glDisable(GL_CULL_FACE);
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glBegin(GL_LINES);
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glColor3f(0.5, 0, 1);
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0.5, 0, 1);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0.5, 0, 1);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glEnd();
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}
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else
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{
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glBegin(GL_TRIANGLES);
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glColor3f(0.4, -0.4, 0.5);
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glColor3f(0.4, -0.4, 1.0);
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0.4, -0.4, 0.5);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glEnd();
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}
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}
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};
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class TriangleGlDrawcallback : public btInternalTriangleIndexCallback
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{
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public:
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virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
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{
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glBegin(GL_TRIANGLES);//LINES);
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glColor3f(1, 0, 0);
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0, 1, 0);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0, 0, 1);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glEnd();
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}
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};
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#define USE_DISPLAY_LISTS 1
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#ifdef USE_DISPLAY_LISTS
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#include <map>
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using namespace std;
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//Set for storing Display list per trimesh
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struct TRIMESH_KEY
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{
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btCollisionShape* m_shape;
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GLuint m_dlist;//OpenGL display list
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};
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GLuint m_dlist_wireframe;//OpenGL display list
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typedef map<unsigned long,TRIMESH_KEY> TRIMESH_KEY_MAP;
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typedef pair<unsigned long,TRIMESH_KEY> TRIMESH_KEY_PAIR;
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TRIMESH_KEY_MAP g_display_lists;
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class GlDisplaylistDrawcallback : public btTriangleCallback
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inline bool operator <(const TRIMESH_KEY& other) const
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{
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public:
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return (m_shape < other.m_shape);
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}
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virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
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inline bool operator >(const TRIMESH_KEY& other) const
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{
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btVector3 diff1 = triangle[1] - triangle[0];
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btVector3 diff2 = triangle[2] - triangle[0];
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btVector3 normal = diff1.cross(diff2);
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normal.normalize();
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glBegin(GL_TRIANGLES);
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glColor3f(0, 1, 0);
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glNormal3d(normal.getX(),normal.getY(),normal.getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glColor3f(0, 1, 0);
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glNormal3d(normal.getX(),normal.getY(),normal.getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0, 1, 0);
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glNormal3d(normal.getX(),normal.getY(),normal.getZ());
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glEnd();
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/*glBegin(GL_LINES);
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glColor3f(1, 1, 0);
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glNormal3d(normal.getX(),normal.getY(),normal.getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glNormal3d(normal.getX(),normal.getY(),normal.getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(1, 1, 0);
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glNormal3d(normal.getX(),normal.getY(),normal.getZ());
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glNormal3d(normal.getX(),normal.getY(),normal.getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(1, 1, 0);
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glNormal3d(normal.getX(),normal.getY(),normal.getZ());
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glNormal3d(normal.getX(),normal.getY(),normal.getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glEnd();*/
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return (m_shape > other.m_shape);
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}
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};
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GLuint OGL_get_displaylist_for_shape(btCollisionShape * shape)
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{
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TRIMESH_KEY_MAP::iterator map_iter;
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typedef btAlignedObjectArray<TRIMESH_KEY> TRIMESH_KEY_MAP;
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unsigned long key = (unsigned long)shape;
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map_iter = g_display_lists.find(key);
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if(map_iter!=g_display_lists.end())
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TRIMESH_KEY_MAP g_display_lists;
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TRIMESH_KEY * OGL_get_displaylist_for_shape(btCollisionShape * shape)
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{
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return map_iter->second.m_dlist;
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if(g_display_lists.size()==0) return 0;
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TRIMESH_KEY searchkey;
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searchkey.m_shape = shape;
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int map_iter = g_display_lists.findBinarySearch(searchkey);
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if(map_iter < g_display_lists.size())
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{
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return &g_display_lists[map_iter];
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}
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return 0;
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@@ -132,51 +192,119 @@ GLuint OGL_get_displaylist_for_shape(btCollisionShape * shape)
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void OGL_displaylist_clean()
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{
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TRIMESH_KEY_MAP::iterator map_iter,map_itend;
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int map_iter = g_display_lists.size();
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map_iter = g_display_lists.begin();
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while(map_iter!=map_itend)
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while(map_iter--)
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{
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glDeleteLists(map_iter->second.m_dlist,1);
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map_iter++;
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glDeleteLists(g_display_lists[map_iter].m_dlist,1);
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glDeleteLists(g_display_lists[map_iter].m_dlist_wireframe,1);
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}
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g_display_lists.clear();
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}
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void OGL_displaylist_register_shape(btCollisionShape * shape)
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TRIMESH_KEY * OGL_displaylist_register_shape(btCollisionShape * shape)
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{
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btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
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btVector3 aabbMin(-btScalar(1e30),-btScalar(1e30),-btScalar(1e30));
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GlDisplaylistDrawcallback drawCallback;
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btVector3 aabbMax(1e30f,1e30f,1e30f);
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btVector3 aabbMin(-1e30f,-1e30f,-1e30f);
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GlDrawcallback drawCallback;
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TRIMESH_KEY dlist;
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dlist.m_dlist = glGenLists(1);
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dlist.m_dlist_wireframe = glGenLists(1);
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dlist.m_shape = shape;
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unsigned long key = (unsigned long)shape;
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g_display_lists.insert(TRIMESH_KEY_PAIR(key,dlist));
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glNewList(dlist.m_dlist,GL_COMPILE);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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if (shape->isConcave())
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if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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{
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btConcaveShape* concaveMesh = (btConcaveShape*) shape;
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//todo pass camera, for some culling
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concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
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}
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//Draw
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glNewList(dlist.m_dlist,GL_COMPILE);
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glDisable(GL_CULL_FACE);
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drawCallback.m_wireframe = false;
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concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
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glEndList();
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//Draw wireframe
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glNewList(dlist.m_dlist_wireframe,GL_COMPILE);
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glDisable(GL_CULL_FACE);
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drawCallback.m_wireframe = true;
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concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
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glEndList();
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}
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else if (shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
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{
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btConcaveShape* gimpactMesh = (btConcaveShape*) shape;
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//Draw
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glNewList(dlist.m_dlist,GL_COMPILE);
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//glEnable(GL_CULL_FACE);
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//glCullFace(GL_BACK);
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glDisable(GL_CULL_FACE);
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drawCallback.m_wireframe = false;
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gimpactMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
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//glDisable(GL_CULL_FACE);
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glEndList();
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//Draw wireframe
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glNewList(dlist.m_dlist_wireframe,GL_COMPILE);
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glDisable(GL_CULL_FACE);
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drawCallback.m_wireframe = true;
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gimpactMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
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glEndList();
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}
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else if (shape->getShapeType() == STATIC_PLANE_PROXYTYPE)
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{
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GlDrawcallback_plane drawPlaneCallback;
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btVector3 paabbMax(100.f,100.f,100.f);
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btVector3 paabbMin(-100.f,-100.f,-100.f);
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btConcaveShape* planeshape = (btConcaveShape*) shape;
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//Draw
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glNewList(dlist.m_dlist,GL_COMPILE);
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glDisable(GL_CULL_FACE);
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drawPlaneCallback.m_wireframe = false;
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planeshape->processAllTriangles(&drawPlaneCallback,paabbMin,paabbMax);
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glEndList();
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//Draw wireframe
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glNewList(dlist.m_dlist_wireframe,GL_COMPILE);
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glDisable(GL_CULL_FACE);
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drawPlaneCallback.m_wireframe = true;
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planeshape->processAllTriangles(&drawPlaneCallback,paabbMin,paabbMax);
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glEndList();
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}
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g_display_lists.push_back(dlist);
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g_display_lists.heapSort(TRIMESH_KEY_MAP::less());
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int inserted = g_display_lists.findBinarySearch(dlist);
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return &g_display_lists[inserted];
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}
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void OGL_draw_shape(btCollisionShape* shape, bool wireframe)
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{
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TRIMESH_KEY * dlist = OGL_get_displaylist_for_shape(shape);
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if(dlist == 0)
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{
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dlist = OGL_displaylist_register_shape(shape);
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}
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if(wireframe)
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{
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glCallList(dlist->m_dlist_wireframe);
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}
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else
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{
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glCallList(dlist->m_dlist);
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}
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}
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#endif //USE_DISPLAY_LISTS
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void GL_ShapeDrawer::drawCoordSystem() {
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@@ -197,7 +325,7 @@ void GL_ShapeDrawer::drawCoordSystem() {
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/*
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class GlDrawcallback : public btTriangleCallback
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{
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@@ -243,8 +371,9 @@ public:
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}
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}
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};
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*/
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class TriangleGlDrawcallback : public btInternalTriangleIndexCallback
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/*class TriangleGlDrawcallback : public btInternalTriangleIndexCallback
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{
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public:
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virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
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@@ -265,7 +394,7 @@ public:
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glEnd();
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}
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};
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};*/
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void GL_ShapeDrawer::drawCylinder(float radius,float halfHeight, int upAxis)
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{
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@@ -514,27 +643,31 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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#ifdef USE_DISPLAY_LISTS
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if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
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if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||
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shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE||
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shape->getShapeType() == STATIC_PLANE_PROXYTYPE)
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{
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GLuint dlist = OGL_get_displaylist_for_shape((btCollisionShape * )shape);
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if (dlist)
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if((debugMode & btIDebugDraw::DBG_DrawWireframe)!=0)
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{
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glCallList(dlist);
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OGL_draw_shape((btCollisionShape *)shape,true);
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}
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else
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{
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OGL_draw_shape((btCollisionShape *)shape,false);
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}
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}
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#else
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if (shape->isConcave())//>getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
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// if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
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{
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btConcaveShape* concaveMesh = (btConcaveShape*) shape;
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//btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
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//btVector3 aabbMax(100,100,100);//btScalar(1e30),btScalar(1e30),btScalar(1e30));
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btConcaveShape* concaveMesh = (btTriangleMeshShape*) shape;
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//btVector3 aabbMax(1e30f,1e30f,1e30f);
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//btVector3 aabbMax(100,100,100);//1e30f,1e30f,1e30f);
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//todo pass camera, for some culling
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btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
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btVector3 aabbMin(-btScalar(1e30),-btScalar(1e30),-btScalar(1e30));
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btVector3 aabbMax(1e30f,1e30f,1e30f);
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btVector3 aabbMin(-1e30f,-1e30f,-1e30f);
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GlDrawcallback drawCallback;
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drawCallback.m_wireframe = (debugMode & btIDebugDraw::DBG_DrawWireframe)!=0;
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@@ -542,12 +675,24 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
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}
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||||
else if (shape->getShapeType() == STATIC_PLANE_PROXYTYPE)
|
||||
{
|
||||
|
||||
GlDrawcallback_plane drawPlaneCallback;
|
||||
btVector3 paabbMax(100.f,100.f,100.f);
|
||||
btVector3 paabbMin(-100.f,-100.f,-100.f);
|
||||
|
||||
btConcaveShape* planeshape = (btConcaveShape*) shape;
|
||||
|
||||
drawPlaneCallback.m_wireframe = (debugMode & btIDebugDraw::DBG_DrawWireframe)!=0;
|
||||
//Draw
|
||||
glDisable(GL_CULL_FACE);
|
||||
planeshape->processAllTriangles(&drawPlaneCallback,paabbMin,paabbMax);
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_DISPLAY_LISTS
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
|
||||
{
|
||||
|
||||
@@ -28,7 +28,7 @@ class GL_ShapeDrawer
|
||||
static void drawCylinder(float radius,float halfHeight, int upAxis);
|
||||
};
|
||||
|
||||
void OGL_displaylist_register_shape(btCollisionShape * shape);
|
||||
//void OGL_displaylist_register_shape(btCollisionShape * shape);
|
||||
void OGL_displaylist_clean();
|
||||
|
||||
#endif //GL_SHAPE_DRAWER_H
|
||||
|
||||
Reference in New Issue
Block a user