add joint/constraint solver support (using CPU, Bullet 2.x solver), in combination with GPU contact solver

This commit is contained in:
erwin coumans
2013-04-23 12:03:55 -07:00
parent dc1984713a
commit 66e5dcf65a
14 changed files with 919 additions and 79 deletions

View File

@@ -0,0 +1,28 @@
#include "Bullet2GpuDemo.h"
#include "../btGpuDynamicsWorld.h"
#include "GpuRigidBodyDemoInternalData.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "gpu_rigidbody/host/btRigidBody.h"
void Bullet2GpuDemo::setupScene(const ConstructionInfo& ci)
{
// m_data->m_np = np;
// m_data->m_bp = bp;
// m_data->m_rigidBodyPipeline
m_gpuDynamicsWorld = new btGpuDynamicsWorld(m_data->m_bp,m_data->m_np,m_data->m_rigidBodyPipeline);
btVector3 halfExtents(100,1,100);
btBoxShape* boxShape = new btBoxShape(halfExtents);
btVector3 localInertia;
btScalar mass=1.f;
boxShape->calculateLocalInertia(mass,localInertia);
btRigidBody* body = new btRigidBody(mass,0,boxShape,localInertia);
m_gpuDynamicsWorld->addRigidBody(body);
}
void Bullet2GpuDemo::destroyScene()
{
delete m_gpuDynamicsWorld;
m_gpuDynamicsWorld = 0;
}