add joint/constraint solver support (using CPU, Bullet 2.x solver), in combination with GPU contact solver
This commit is contained in:
@@ -34,6 +34,8 @@ public:
|
||||
//if you passed "writeInstanceToGpu" false in the registerPhysicsInstance method (for performance) you need to call writeAllInstancesToGpu after all instances are registered
|
||||
void writeAllInstancesToGpu();
|
||||
|
||||
void addConstraint(class b3TypedConstraint* constraint);
|
||||
|
||||
cl_mem getBodyBuffer();
|
||||
|
||||
int getNumBodies() const;
|
||||
|
||||
Reference in New Issue
Block a user