add joint/constraint solver support (using CPU, Bullet 2.x solver), in combination with GPU contact solver
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@@ -8,7 +8,7 @@
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#include "../../gpu_narrowphase/host/b3Collidable.h"
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#include "gpu_broadphase/host/b3SapAabb.h"
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#include "Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h"
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@@ -35,7 +35,7 @@ struct b3GpuRigidBodyPipelineInternalData
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b3AlignedObjectArray<b3SapAabb> m_allAabbsCPU;
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btOpenCLArray<btBroadphasePair>* m_overlappingPairsGPU;
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b3AlignedObjectArray<b3TypedConstraint*> m_joints;
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class b3GpuNarrowPhase* m_narrowphase;
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};
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