add joint/constraint solver support (using CPU, Bullet 2.x solver), in combination with GPU contact solver
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@@ -259,7 +259,7 @@ ATTRIBUTE_ALIGNED64 (struct) b3SolverBody
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void writebackVelocity()
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{
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if (m_originalBody)
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//if (m_originalBody>=0)
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{
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m_linearVelocity +=m_deltaLinearVelocity;
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m_angularVelocity += m_deltaAngularVelocity;
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