ASSERT -> btAssert

Added btStackAlloc to Bullet (right now only used by btGjkEpa)
removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
This commit is contained in:
ejcoumans
2006-11-29 01:52:09 +00:00
parent 43ab3c67c4
commit 6738ed329d
41 changed files with 206 additions and 269 deletions

View File

@@ -151,11 +151,14 @@ void ConcaveDemo::initPhysics()
btCollisionShape* trimeshShape = new btBvhTriangleMeshShape(indexVertexArrays);
//btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
//btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
m_dynamicsWorld = new btDiscreteDynamicsWorld();
btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
btVector3 worldMin(-1000,-1000,-1000);
btVector3 worldMax(1000,1000,1000);
btOverlappingPairCache* pairCache = new btAxisSweep3(worldMin,worldMax);
btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver();
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver);
float mass = 0.f;
btTransform startTransform;