ASSERT -> btAssert
Added btStackAlloc to Bullet (right now only used by btGjkEpa) removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
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@@ -1634,7 +1634,8 @@ void ConcaveDemo::initPhysics()
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//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
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btOverlappingPairCache* broadphase = new btSimpleBroadphase();
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m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase);
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btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver();
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m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,constraintSolver);
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m_gimpactCollisionCreateFunc = new btConcaveConcaveCollisionAlgorithm::CreateFunc;
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dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,GIMPACT_SHAPE_PROXYTYPE,m_gimpactCollisionCreateFunc);
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@@ -1865,7 +1866,7 @@ void ConcaveDemo::clientMoveAndDisplay()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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float dt = m_clock.getTimeMilliseconds() * 0.001f;
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float dt = float(m_clock.getTimeMicroseconds()) * 0.000001f;
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m_clock.reset();
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m_dynamicsWorld->stepSimulation(dt);
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