ASSERT -> btAssert
Added btStackAlloc to Bullet (right now only used by btGjkEpa) removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
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@@ -109,7 +109,12 @@ void VehicleDemo::setupPhysics()
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#endif
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btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
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m_dynamicsWorld = new btDiscreteDynamicsWorld();
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btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
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btVector3 worldMin(-1000,-1000,-1000);
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btVector3 worldMax(1000,1000,1000);
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btOverlappingPairCache* pairCache = new btAxisSweep3(worldMin,worldMax);
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btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver();
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m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver);
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#ifdef FORCE_ZAXIS_UP
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m_dynamicsWorld->setGravity(btVector3(0,0,-10));
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#endif
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