ASSERT -> btAssert
Added btStackAlloc to Bullet (right now only used by btGjkEpa) removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
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@@ -76,7 +76,7 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
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break;
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}
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default:
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ASSERT((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
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btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
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}
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unLockReadOnlyVertexBase(part);
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