ASSERT -> btAssert
Added btStackAlloc to Bullet (right now only used by btGjkEpa) removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
This commit is contained in:
@@ -32,7 +32,7 @@ btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* tri
|
||||
|
||||
void btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
|
||||
{
|
||||
ASSERT(subpart< getNumSubParts() );
|
||||
btAssert(subpart< getNumSubParts() );
|
||||
|
||||
btIndexedMesh& mesh = m_indexedMeshes[subpart];
|
||||
|
||||
|
||||
Reference in New Issue
Block a user