ASSERT -> btAssert
Added btStackAlloc to Bullet (right now only used by btGjkEpa) removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
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@@ -86,13 +86,13 @@ public:
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inline const btManifoldPoint& getContactPoint(int index) const
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{
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ASSERT(index < m_cachedPoints);
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btAssert(index < m_cachedPoints);
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return m_pointCache[index];
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}
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inline btManifoldPoint& getContactPoint(int index)
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{
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ASSERT(index < m_cachedPoints);
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btAssert(index < m_cachedPoints);
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return m_pointCache[index];
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}
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