support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree.

Remove constructor from b3Vector3,  to make it a POD type, so it can go into a union (and more compatible with OpenCL float4)
Use b3MakeVector3 instead of constructor
Share some code between C++ and GPU in a shared file: see b3TransformAabb2 in src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
Improve PairBench a bit, show timings and #overlapping pairs.
Increase shadowmap default size to 8192x8192 (hope the GPU supports it)
This commit is contained in:
erwincoumans
2013-08-20 03:19:59 -07:00
parent 41ba48b10d
commit 677722bba3
62 changed files with 1827 additions and 564 deletions

View File

@@ -85,11 +85,11 @@ GpuDemo::CreateFunc* allDemos[]=
{
//ConcaveCompound2Scene::MyCreateFunc,
//ConcaveSphereScene::MyCreateFunc,
// ConcaveSphereScene::MyCreateFunc,
@@ -102,6 +102,7 @@ GpuDemo::CreateFunc* allDemos[]=
GpuConvexScene::MyCreateFunc,
GpuCompoundScene::MyCreateFunc,
GpuCompoundPlaneScene::MyCreateFunc,
GpuSphereScene::MyCreateFunc,
@@ -112,11 +113,11 @@ GpuDemo::CreateFunc* allDemos[]=
ConcaveCompoundScene::MyCreateFunc,
GpuCompoundPlaneScene::MyCreateFunc,
GpuTetraScene::MyCreateFunc,
//GpuTetraScene::MyCreateFunc,
GpuSoftClothDemo::MyCreateFunc,
//GpuSoftClothDemo::MyCreateFunc,
Bullet2FileDemo::MyCreateFunc,
@@ -546,7 +547,7 @@ int main(int argc, char* argv[])
b3SetCustomPrintfFunc(myprintf);
b3Vector3 test(1,2,3);
b3Vector3 test=b3MakeVector3(1,2,3);
test.x = 1;
test.y = 4;