support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree.
Remove constructor from b3Vector3, to make it a POD type, so it can go into a union (and more compatible with OpenCL float4) Use b3MakeVector3 instead of constructor Share some code between C++ and GPU in a shared file: see b3TransformAabb2 in src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h Improve PairBench a bit, show timings and #overlapping pairs. Increase shadowmap default size to 8192x8192 (hope the GPU supports it)
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@@ -38,7 +38,7 @@ void Bullet2FileDemo::setupScene(const ConstructionInfo& ci)
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// m_loader = new b3BulletDataExtractor(*ci.m_instancingRenderer,*m_data->m_np,*m_data->m_rigidBodyPipeline);
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// m_loader->convertAllObjects(bulletFile);
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b3Vector3 pos(-20,10,0);
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b3Vector3 pos=b3MakeVector3(-20,10,0);
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ci.m_instancingRenderer->setCameraTargetPosition(pos);
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ci.m_instancingRenderer->setCameraDistance(10);
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}
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