support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree.

Remove constructor from b3Vector3,  to make it a POD type, so it can go into a union (and more compatible with OpenCL float4)
Use b3MakeVector3 instead of constructor
Share some code between C++ and GPU in a shared file: see b3TransformAabb2 in src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
Improve PairBench a bit, show timings and #overlapping pairs.
Increase shadowmap default size to 8192x8192 (hope the GPU supports it)
This commit is contained in:
erwincoumans
2013-08-20 03:19:59 -07:00
parent 41ba48b10d
commit 677722bba3
62 changed files with 1827 additions and 564 deletions

View File

@@ -18,22 +18,44 @@ subject to the following restrictions:
#include <stdio.h>
#include <stdarg.h>
#ifdef _WIN32
#include <Windows.h>
#endif //_WIN32
void b3PrintfFuncDefault(const char* msg)
{
#ifdef _WIN32
OutputDebugStringA(msg);
#else
printf("%s",msg);
#endif
}
void b3WarningMessageFuncDefault(const char* msg)
{
#ifdef _WIN32
OutputDebugStringA(msg);
#else
printf("%s",msg);
#endif
}
void b3ErrorMessageFuncDefault(const char* msg)
{
#ifdef _WIN32
OutputDebugStringA(msg);
#else
printf("%s",msg);
#endif
}
static b3PrintfFunc* b3s_printfFunc = b3PrintfFuncDefault;
static b3WarningMessageFunc* b3s_warningMessageFunc = b3WarningMessageFuncDefault;
static b3ErrorMessageFunc* b3s_errorMessageFunc = b3ErrorMessageFuncDefault;