support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree.

Remove constructor from b3Vector3,  to make it a POD type, so it can go into a union (and more compatible with OpenCL float4)
Use b3MakeVector3 instead of constructor
Share some code between C++ and GPU in a shared file: see b3TransformAabb2 in src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
Improve PairBench a bit, show timings and #overlapping pairs.
Increase shadowmap default size to 8192x8192 (hope the GPU supports it)
This commit is contained in:
erwincoumans
2013-08-20 03:19:59 -07:00
parent 41ba48b10d
commit 677722bba3
62 changed files with 1827 additions and 564 deletions

View File

@@ -21,9 +21,9 @@ subject to the following restrictions:
#include <stdio.h>
#include <string.h>
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/shared/b3Float4.h"
typedef b3Vector3 b3Float4;
//typedef b3Vector3 b3Float4;
typedef struct b3Contact4Data b3Contact4Data_t;
struct b3Contact4Data
{