updated BulletMultiThreaded Libspe2 version, it now runs parallel collision detection properly on IBM Cell SDK 2.1, with Playstation 3 Linux on SPUs.
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@@ -43,8 +43,8 @@ PPU_LIBRARIES= -lstdc++ -lsupc++ -lgcc -lgcov -lspe2 -lpthread -L../../lib/ibmsd
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PPU_AR=/usr/bin/ar
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MakeOut :
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rm -f -R $(OUTDIR) ; mkdir $(OUTDIR)
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# rm -f -R $(OUTDIR) ; mkdir $(OUTDIR)
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@echo "usage: make spu, make ppu, make all, or make clean"
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# SPU
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SpuTaskFile : MakeOut
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$(SPU_GCC) $(SPU_DEFFLAGS) $(SPU_CFLAGS) $(SPU_INCLUDEDIR) -o $(OUTDIR)/SpuTaskFile.o $(SPU_TASKFILE).cpp
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