updated BulletMultiThreaded Libspe2 version, it now runs parallel collision detection properly on IBM Cell SDK 2.1, with Playstation 3 Linux on SPUs.
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@@ -39,7 +39,7 @@
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#include <spu_mfcio.h>
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//#define DEBUG_DMA
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#define DEBUG_DMA
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#ifdef DEBUG_DMA
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#define dUASSERT(a,b) if (!(a)) { printf(b);}
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#ifdef USE_ADDR64
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