added Samurai Monastry wavefront .obj
added alternative batching kernel (slow) tweaked controls a bit added command-line options --selected_demo=<int> and --new_batching started looking into parallel 3d sap
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@@ -129,10 +129,10 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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} else
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{
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//m_cameraDistance -= deltay*0.1;
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btVector3 fwd = m_cameraTargetPosition-m_cameraPosition;
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fwd.normalize();
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m_cameraTargetPosition += fwd*deltay*0.1;
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m_cameraDistance -= deltay*0.1;
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//btVector3 fwd = m_cameraTargetPosition-m_cameraPosition;
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//fwd.normalize();
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//m_cameraTargetPosition += fwd*deltay*0.1;
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}
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} else
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{
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