added Samurai Monastry wavefront .obj
added alternative batching kernel (slow) tweaked controls a bit added command-line options --selected_demo=<int> and --new_batching started looking into parallel 3d sap
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@@ -44,7 +44,7 @@ class GLInstancingRenderer
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public:
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GLInstancingRenderer(int m_maxObjectCapacity, int maxShapeCapacityInBytes = 10*1024*1024);
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GLInstancingRenderer(int m_maxObjectCapacity, int maxShapeCapacityInBytes = 56*1024*1024);
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virtual ~GLInstancingRenderer();
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void init();
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