added Samurai Monastry wavefront .obj
added alternative batching kernel (slow) tweaked controls a bit added command-line options --selected_demo=<int> and --new_batching started looking into parallel 3d sap
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@@ -65,7 +65,7 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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{
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float mass = j==0? 0.f : 1.f;
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btVector3 position((j&1)+i*2.2,2+j*3.,(j&1)+k*2.2);
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btVector3 position((j&1)+i*2.2,2+j*2.,(j&1)+k*2.2);
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btQuaternion orn(1,0,0,0);
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btVector4 color = colors[curColor];
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