added Samurai Monastry wavefront .obj
added alternative batching kernel (slow) tweaked controls a bit added command-line options --selected_demo=<int> and --new_batching started looking into parallel 3d sap
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@@ -63,10 +63,15 @@ void btGpuRigidBodyPipeline::stepSimulation(float deltaTime)
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{
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//update worldspace AABBs from local AABB/worldtransform
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setupGpuAabbsFull();
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{
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setupGpuAabbsFull();
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}
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//compute overlapping pairs
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m_data->m_broadphaseSap->calculateOverlappingPairs();
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{
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//m_data->m_broadphaseSap->calculateOverlappingPairsHost();
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m_data->m_broadphaseSap->calculateOverlappingPairs();
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}
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//compute contact points
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