move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define

move setup.py back to eglRenderer extension, use pkgutil.get_loader('eglRenderer').get_filename()
disable dlmopen by default, unless B3_USE_DLMOPEN is defined.
This commit is contained in:
erwincoumans
2018-09-10 23:18:34 -07:00
parent f26d4fdc4c
commit 684a9f6a99
19 changed files with 210 additions and 44 deletions

View File

@@ -51,6 +51,7 @@ IF(BUILD_EGL)
SET(OpenGLWindow_SRCS ${OpenGLWindow_SRCS} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/egl.c)
ENDIF(BUILD_EGL)
SET(OpenGLWindow_SRCS ${OpenGLWindow_SRCS} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/stb_image/stb_image_write.cpp)
ADD_LIBRARY(OpenGLWindow ${OpenGLWindow_SRCS} ${OpenGLWindow_HDRS})