move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define
move setup.py back to eglRenderer extension, use pkgutil.get_loader('eglRenderer').get_filename()
disable dlmopen by default, unless B3_USE_DLMOPEN is defined.
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@@ -80,6 +80,7 @@ float shadowMapWorldSize=10;
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#include "Shaders/linesVS.h"
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#include "GLRenderToTexture.h"
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#include "stb_image/stb_image_write.h"
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@@ -1542,10 +1543,6 @@ void GLInstancingRenderer::updateCamera(int upAxis)
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#ifdef STB_AGAIN // first defn in examples/OpenGLWindow/opengl_fontstashcallbacks.cpp
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#endif //STB_AGAIN
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#include "stb_image/stb_image_write.h"
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void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName, int numComponents)
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{
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