move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define

move setup.py back to eglRenderer extension, use pkgutil.get_loader('eglRenderer').get_filename()
disable dlmopen by default, unless B3_USE_DLMOPEN is defined.
This commit is contained in:
erwincoumans
2018-09-10 23:18:34 -07:00
parent f26d4fdc4c
commit 684a9f6a99
19 changed files with 210 additions and 44 deletions

View File

@@ -80,6 +80,7 @@ float shadowMapWorldSize=10;
#include "Shaders/linesVS.h"
#include "GLRenderToTexture.h"
#include "stb_image/stb_image_write.h"
@@ -1542,10 +1543,6 @@ void GLInstancingRenderer::updateCamera(int upAxis)
#ifdef STB_AGAIN // first defn in examples/OpenGLWindow/opengl_fontstashcallbacks.cpp
#define STB_IMAGE_WRITE_IMPLEMENTATION
#endif //STB_AGAIN
#include "stb_image/stb_image_write.h"
void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName, int numComponents)
{