move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define
move setup.py back to eglRenderer extension, use pkgutil.get_loader('eglRenderer').get_filename()
disable dlmopen by default, unless B3_USE_DLMOPEN is defined.
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@@ -25,9 +25,12 @@
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"*.h",
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"OpenGLWindow/*.c",
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"OpenGLWindow/*.h",
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"OpenGLWindow/GL/*.h"
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"OpenGLWindow/GL/*.h",
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"../ThirdPartyLibs/stb_image/stb_image_write.cpp",
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}
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if not os.is("Windows") then
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excludes {
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"Win32OpenGLWindow.cpp",
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