move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define

move setup.py back to eglRenderer extension, use pkgutil.get_loader('eglRenderer').get_filename()
disable dlmopen by default, unless B3_USE_DLMOPEN is defined.
This commit is contained in:
erwincoumans
2018-09-10 23:18:34 -07:00
parent f26d4fdc4c
commit 684a9f6a99
19 changed files with 210 additions and 44 deletions

View File

@@ -1,4 +1,12 @@
#ifdef EGL_ADD_PYTHON_INIT
#if defined(__APPLE__) && (!defined(B3_NO_PYTHON_FRAMEWORK))
#include <Python/Python.h>
#else
#include <Python.h>
#endif
#endif //EGL_ADD_PYTHON_INIT
//eglRenderer plugin
//see Bullet/examples/pybullet/examples/eglRendererTest.py
@@ -52,3 +60,15 @@ B3_SHARED_API struct UrdfRenderingInterface* getRenderInterface_eglRendererPlugi
return &obj->m_renderer;
}
#ifdef EGL_ADD_PYTHON_INIT
PyMODINIT_FUNC
#if PY_MAJOR_VERSION >= 3
PyInit_eglRenderer(void)
#else
initeglRenderer(void)
#endif
{
return 0;
}
#endif //EGL_ADD_PYTHON_INIT

View File

@@ -795,7 +795,7 @@ void EGLRendererVisualShapeConverter::convertVisualShapes(
// register mesh to m_instancingRenderer too.
int shapeIndex = m_data->m_instancingRenderer->registerShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size(),B3_GL_TRIANGLES, textureIndex);
btVector3 scaling(1,1,1);
double scaling[3]={1,1,1};
visuals->m_graphicsInstanceId = m_data->m_instancingRenderer->registerGraphicsInstance(shapeIndex, &visualShape.m_localVisualFrame[0], &visualShape.m_localVisualFrame[3], &visualShape.m_rgbaColor[0],scaling);
m_data->m_instancingRenderer->writeTransforms();

View File

@@ -6,7 +6,7 @@ project ("pybullet_eglRendererPlugin")
initEGL()
includedirs {".","../../../../src", "../../../../examples",
"../../../ThirdPartyLibs", "../../examples/ThirdPartyLibs/glad"}
"../../../ThirdPartyLibs", "../../../ThirdPartyLibs/glad"}
defines {"PHYSICS_IN_PROCESS_EXAMPLE_BROWSER", "STB_AGAIN"}
hasCL = findOpenCL("clew")
@@ -25,7 +25,8 @@ project ("pybullet_eglRendererPlugin")
end
if os.is("Linux") then
files {"../../../ThirdPartyLibs/glad/glx.c",}
files {"../../../OpenGLWindow/EGLOpenGLWindow.cpp"}
end
files {