include paths should not be relative starting with "../

It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
This commit is contained in:
ejcoumans
2007-07-14 05:08:57 +00:00
parent 614044eb52
commit 685138d033
67 changed files with 138 additions and 138 deletions

View File

@@ -16,13 +16,13 @@ subject to the following restrictions:
#ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H
#define CONVEX_CONCAVE_COLLISION_ALGORITHM_H
#include "../BroadphaseCollision/btCollisionAlgorithm.h"
#include "../BroadphaseCollision/btDispatcher.h"
#include "../BroadphaseCollision/btBroadphaseInterface.h"
#include "../CollisionShapes/btTriangleCallback.h"
#include "../NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
class btDispatcher;
#include "../BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "btCollisionCreateFunc.h"
///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.