include paths should not be relative starting with "../
It leads to problems with certain compilers, when Bullet/src is located in a long pathname. Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
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@@ -3,7 +3,7 @@
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#include "btPolyhedralConvexShape.h"
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#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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/// btConvexTriangleMeshShape is a convex hull of a triangle mesh. If you just have a point cloud, you can use btConvexHullShape instead.
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