include paths should not be relative starting with "../
It leads to problems with certain compilers, when Bullet/src is located in a long pathname. Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
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@@ -17,7 +17,7 @@ subject to the following restrictions:
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#define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
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#include "btStridingMeshInterface.h"
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#include "../../LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btAlignedObjectArray.h"
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///IndexedMesh indexes into existing vertex and index arrays, in a similar way OpenGL glDrawElements
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///instead of the number of indices, we pass the number of triangles
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