include paths should not be relative starting with "../

It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
This commit is contained in:
ejcoumans
2007-07-14 05:08:57 +00:00
parent 614044eb52
commit 685138d033
67 changed files with 138 additions and 138 deletions

View File

@@ -17,7 +17,7 @@ subject to the following restrictions:
#define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
#include "btStridingMeshInterface.h"
#include "../../LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btAlignedObjectArray.h"
///IndexedMesh indexes into existing vertex and index arrays, in a similar way OpenGL glDrawElements
///instead of the number of indices, we pass the number of triangles