include paths should not be relative starting with "../

It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
This commit is contained in:
ejcoumans
2007-07-14 05:08:57 +00:00
parent 614044eb52
commit 685138d033
67 changed files with 138 additions and 138 deletions

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef CONSTRAINT_SOLVER_H
#define CONSTRAINT_SOLVER_H
#include "../../LinearMath/btScalar.h"
#include "LinearMath/btScalar.h"
class btPersistentManifold;
class btRigidBody;

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@@ -19,8 +19,8 @@ subject to the following restrictions:
//todo: make into a proper class working with the iterative constraint solver
class btRigidBody;
#include "../../LinearMath/btVector3.h"
#include "../../LinearMath/btScalar.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btScalar.h"
struct btContactSolverInfo;
class btManifoldPoint;

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef GENERIC_6DOF_CONSTRAINT_H
#define GENERIC_6DOF_CONSTRAINT_H
#include "../../LinearMath/btVector3.h"
#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
#include "btTypedConstraint.h"

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@@ -18,7 +18,7 @@ subject to the following restrictions:
#ifndef HINGECONSTRAINT_H
#define HINGECONSTRAINT_H
#include "../../LinearMath/btVector3.h"
#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
#include "btTypedConstraint.h"

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@@ -16,8 +16,8 @@ subject to the following restrictions:
#ifndef JACOBIAN_ENTRY_H
#define JACOBIAN_ENTRY_H
#include "../../LinearMath/btVector3.h"
#include "../Dynamics/btRigidBody.h"
#include "LinearMath/btVector3.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
//notes:

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef POINT2POINTCONSTRAINT_H
#define POINT2POINTCONSTRAINT_H
#include "../../LinearMath/btVector3.h"
#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
#include "btTypedConstraint.h"

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@@ -16,8 +16,8 @@ subject to the following restrictions:
#ifndef SOLVE_2LINEAR_CONSTRAINT_H
#define SOLVE_2LINEAR_CONSTRAINT_H
#include "../../LinearMath/btMatrix3x3.h"
#include "../../LinearMath/btVector3.h"
#include "LinearMath/btMatrix3x3.h"
#include "LinearMath/btVector3.h"
class btRigidBody;

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@@ -17,7 +17,7 @@ subject to the following restrictions:
#define TYPED_CONSTRAINT_H
class btRigidBody;
#include "../../LinearMath/btScalar.h"
#include "LinearMath/btScalar.h"
///TypedConstraint is the baseclass for Bullet constraints and vehicles
class btTypedConstraint

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@@ -23,11 +23,11 @@ class btOverlappingPairCache;
class btConstraintSolver;
class btSimulationIslandManager;
class btTypedConstraint;
#include "../ConstraintSolver/btContactSolverInfo.h"
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
class btRaycastVehicle;
class btIDebugDraw;
#include "../../LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btAlignedObjectArray.h"
///btDiscreteDynamicsWorld provides discrete rigid body simulation

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef BT_DYNAMICS_WORLD_H
#define BT_DYNAMICS_WORLD_H
#include "../../BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
class btTypedConstraint;
class btRaycastVehicle;
class btConstraintSolver;

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@@ -16,11 +16,11 @@ subject to the following restrictions:
#ifndef RIGIDBODY_H
#define RIGIDBODY_H
#include "../../LinearMath/btAlignedObjectArray.h"
#include "../../LinearMath/btPoint3.h"
#include "../../LinearMath/btTransform.h"
#include "../../BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "../../BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btPoint3.h"
#include "LinearMath/btTransform.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
class btCollisionShape;
class btMotionState;

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@@ -11,11 +11,11 @@
#ifndef RAYCASTVEHICLE_H
#define RAYCASTVEHICLE_H
#include "../Dynamics/btRigidBody.h"
#include "../ConstraintSolver/btTypedConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include "btVehicleRaycaster.h"
class btDynamicsWorld;
#include "../../LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "btWheelInfo.h"
class btVehicleTuning;

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@@ -11,7 +11,7 @@
#ifndef VEHICLE_RAYCASTER_H
#define VEHICLE_RAYCASTER_H
#include "../../LinearMath/btVector3.h"
#include "LinearMath/btVector3.h"
/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
struct btVehicleRaycaster

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@@ -11,8 +11,8 @@
#ifndef WHEEL_INFO_H
#define WHEEL_INFO_H
#include "../../LinearMath/btVector3.h"
#include "../../LinearMath/btTransform.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
class btRigidBody;