include paths should not be relative starting with "../

It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
This commit is contained in:
ejcoumans
2007-07-14 05:08:57 +00:00
parent 614044eb52
commit 685138d033
67 changed files with 138 additions and 138 deletions

View File

@@ -23,11 +23,11 @@ class btOverlappingPairCache;
class btConstraintSolver;
class btSimulationIslandManager;
class btTypedConstraint;
#include "../ConstraintSolver/btContactSolverInfo.h"
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
class btRaycastVehicle;
class btIDebugDraw;
#include "../../LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btAlignedObjectArray.h"
///btDiscreteDynamicsWorld provides discrete rigid body simulation

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef BT_DYNAMICS_WORLD_H
#define BT_DYNAMICS_WORLD_H
#include "../../BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
class btTypedConstraint;
class btRaycastVehicle;
class btConstraintSolver;

View File

@@ -16,11 +16,11 @@ subject to the following restrictions:
#ifndef RIGIDBODY_H
#define RIGIDBODY_H
#include "../../LinearMath/btAlignedObjectArray.h"
#include "../../LinearMath/btPoint3.h"
#include "../../LinearMath/btTransform.h"
#include "../../BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "../../BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btPoint3.h"
#include "LinearMath/btTransform.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
class btCollisionShape;
class btMotionState;