include paths should not be relative starting with "../

It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
This commit is contained in:
ejcoumans
2007-07-14 05:08:57 +00:00
parent 614044eb52
commit 685138d033
67 changed files with 138 additions and 138 deletions

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@@ -11,11 +11,11 @@
#ifndef RAYCASTVEHICLE_H
#define RAYCASTVEHICLE_H
#include "../Dynamics/btRigidBody.h"
#include "../ConstraintSolver/btTypedConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include "btVehicleRaycaster.h"
class btDynamicsWorld;
#include "../../LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "btWheelInfo.h"
class btVehicleTuning;

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@@ -11,7 +11,7 @@
#ifndef VEHICLE_RAYCASTER_H
#define VEHICLE_RAYCASTER_H
#include "../../LinearMath/btVector3.h"
#include "LinearMath/btVector3.h"
/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
struct btVehicleRaycaster

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@@ -11,8 +11,8 @@
#ifndef WHEEL_INFO_H
#define WHEEL_INFO_H
#include "../../LinearMath/btVector3.h"
#include "../../LinearMath/btTransform.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
class btRigidBody;