include paths should not be relative starting with "../
It leads to problems with certain compilers, when Bullet/src is located in a long pathname. Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
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@@ -11,11 +11,11 @@
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#ifndef RAYCASTVEHICLE_H
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#define RAYCASTVEHICLE_H
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#include "../Dynamics/btRigidBody.h"
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#include "../ConstraintSolver/btTypedConstraint.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
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#include "btVehicleRaycaster.h"
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class btDynamicsWorld;
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#include "../../LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "btWheelInfo.h"
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class btVehicleTuning;
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@@ -11,7 +11,7 @@
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#ifndef VEHICLE_RAYCASTER_H
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#define VEHICLE_RAYCASTER_H
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#include "../../LinearMath/btVector3.h"
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#include "LinearMath/btVector3.h"
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/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
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struct btVehicleRaycaster
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@@ -11,8 +11,8 @@
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#ifndef WHEEL_INFO_H
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#define WHEEL_INFO_H
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#include "../../LinearMath/btVector3.h"
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#include "../../LinearMath/btTransform.h"
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btTransform.h"
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class btRigidBody;
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