diff --git a/VERSION b/VERSION index 5206452b6..afbce2d01 100644 --- a/VERSION +++ b/VERSION @@ -1,3 +1,3 @@ -Bullet Collision Detection and Physics Library version 2.12 +Bullet Collision Detection and Physics Library version 2.20 http://bullet.sourceforge.net diff --git a/changes.txt b/changes.txt index 591b27c42..7d135eec3 100644 --- a/changes.txt +++ b/changes.txt @@ -1,6 +1,20 @@ Bullet Continuous Collision Detection and Physics Library Erwin Coumans +2006 Oct 30 + Enable built-in realtime simulation with fixed timestep + interpolation based on btMotionState + Enabled raycast vehicle demo (still needs tuning) + Refresh contact points, even when they are already persistent. + Fixed debugDraw colors (thanks pc0de for reporting) + Use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave) + Improved performance of constraint solver by precalculating the cross product/impulse arm + Added collision comparison code: ODE box-box, also sphere-triangle + Added safety check into GJK, and an assert for AABB's that are very large + Fixed kinematic support (deriving velocities for animated objects) + Updated comparison/optional quickstep solver in Extras + UserCollisionAlgorithm demonstrates btTriangleMesh usage (easier trimesh compared to index array version) + Removed scaling from btTransform (we only want to deal with rigid transforms) + 2006 Oct 4 Fixed minor leak in btOptimizeBVH Cleanup of btRigidBody construction diff --git a/configure.ac b/configure.ac index 83f408b57..11ae971a6 100644 --- a/configure.ac +++ b/configure.ac @@ -9,7 +9,7 @@ AC_PREREQ([2.54]) #---------------------------------------------------------------------------- AC_INIT( [bullet], - [2.12], + [2.20], [bullet@erwincoumans.com]) CS_PACKAGEINFO( [Bullet Continuous Collision Detection and Physics Library],