Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux) Fix Windows key management (use WM_CHAR event instead of WM_KEYUP Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
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@@ -123,8 +123,8 @@ void BasicDemo::initPhysics()
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setShadows(true);
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setCameraDistance(btScalar(SCALING*50.));
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m_physicsSetup.initPhysics();
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GraphicsPhysicsBridge gfxBridge;
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m_physicsSetup.initPhysics(gfxBridge);
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m_dynamicsWorld = m_physicsSetup.m_dynamicsWorld;
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m_dynamicsWorld->setDebugDrawer(&gDebugDraw);
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