Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux) Fix Windows key management (use WM_CHAR event instead of WM_KEYUP Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
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@@ -25,12 +25,17 @@ IF (WIN32)
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ADD_EXECUTABLE(AppCcdPhysicsDemo
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main.cpp
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CcdPhysicsDemo.cpp
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CcdPhysicsSetup.h
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CcdPhysicsSetup.cpp
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${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
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)
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ELSE()
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ADD_EXECUTABLE(AppCcdPhysicsDemo
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main.cpp
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CcdPhysicsDemo.cpp
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CcdPhysicsSetup.h
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CcdPhysicsSetup.cpp
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)
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ENDIF()
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