Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)

Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux)
Fix Windows key management (use WM_CHAR event instead of WM_KEYUP
Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
This commit is contained in:
Erwin Coumans
2014-06-24 10:14:06 -07:00
parent 28f19f1bab
commit 68f798a2da
29 changed files with 746 additions and 655 deletions

View File

@@ -33,19 +33,14 @@ class btConstraintSolver;
struct btCollisionAlgorithmCreateFunc;
class btDefaultCollisionConfiguration;
#include "CcdPhysicsSetup.h"
///CcdPhysicsDemo is good starting point for learning the code base and porting.
class CcdPhysicsDemo : public PlatformDemoApplication
{
//keep the collision shapes, for deletion/cleanup
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
btBroadphaseInterface* m_broadphase;
btCollisionDispatcher* m_dispatcher;
btConstraintSolver* m_solver;
CcdPhysicsSetup m_physicsSetup;
enum
{
@@ -54,7 +49,6 @@ class CcdPhysicsDemo : public PlatformDemoApplication
};
int m_ccdMode;
btDefaultCollisionConfiguration* m_collisionConfiguration;
public: