Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)

Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux)
Fix Windows key management (use WM_CHAR event instead of WM_KEYUP
Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
This commit is contained in:
Erwin Coumans
2014-06-24 10:14:06 -07:00
parent 28f19f1bab
commit 68f798a2da
29 changed files with 746 additions and 655 deletions

View File

@@ -0,0 +1,23 @@
#ifndef CCD_PHYSICS_SETUP_H
#define CCD_PHYSICS_SETUP_H
#include "../CommonRigidBodySetup.h"
struct CcdPhysicsSetup : public CommonRigidBodySetup
{
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
};
struct KinematicObjectSetup : public CommonRigidBodySetup
{
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
virtual void stepSimulation(float deltaTime);
};
#endif //CCD_PHYSICS_SETUP_H