Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux) Fix Windows key management (use WM_CHAR event instead of WM_KEYUP Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
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@@ -14,18 +14,22 @@ SET(App_AllBullet2Demos_SRCS
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../bullet2/BasicDemo/Bullet2RigidBodyDemo.h
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../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp
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../../Demos/BasicDemo/BasicDemoPhysicsSetup.h
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../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.cpp
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../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h
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../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp
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../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h
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../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.cpp
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../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.h
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../bullet2/BasicDemo/BasicDemo.cpp
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../bullet2/BasicDemo/BasicDemo.h
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../bullet2/BasicDemo/HingeDemo.cpp
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../bullet2/BasicDemo/HingeDemo.h
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../bullet2/ChainDemo/ChainDemo.cpp
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../bullet2/ChainDemo/ChainDemo.h
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../bullet2/RagdollDemo/RagdollDemo.cpp
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../bullet2/RagdollDemo/RagdollDemo.h
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# the next few demos are not converted to 'newer' structure yet
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# target is to convert all Bullet 2 demos in new structure, but need to settle down on features
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# ../bullet2/BasicDemo/HingeDemo.cpp
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# ../bullet2/BasicDemo/HingeDemo.h
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# ../bullet2/ChainDemo/ChainDemo.cpp
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# ../bullet2/ChainDemo/ChainDemo.h
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# ../bullet2/RagdollDemo/RagdollDemo.cpp
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# ../bullet2/RagdollDemo/RagdollDemo.h
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# ../bullet2/LuaDemo/LuaDemo.cpp
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# ../bullet2/LuaDemo/LuaDemo.h
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../GpuDemos/gwenUserInterface.cpp
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