Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux) Fix Windows key management (use WM_CHAR event instead of WM_KEYUP Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
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@@ -25,21 +25,23 @@
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"../bullet2/BasicDemo/Bullet2RigidBodyDemo.h",
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"../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp",
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"../../Demos/BasicDemo/BasicDemoPhysicsSetup.h",
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"../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.cpp",
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"../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h",
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"../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp",
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"../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h",
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"../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.cpp",
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"../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.h",
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"../bullet2/BasicDemo/BasicDemo.cpp",
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"../bullet2/BasicDemo/BasicDemo.h",
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"../bullet2/BasicDemo/HingeDemo.cpp",
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"../bullet2/BasicDemo/HingeDemo.h",
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"../bullet2/ChainDemo/ChainDemo.cpp",
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"../bullet2/ChainDemo/ChainDemo.h",
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-- "../bullet2/BasicDemo/HingeDemo.cpp",
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-- "../bullet2/BasicDemo/HingeDemo.h",
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-- "../bullet2/ChainDemo/ChainDemo.cpp",
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-- "../bullet2/ChainDemo/ChainDemo.h",
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"../bullet2/RagdollDemo/RagdollDemo.cpp",
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"../bullet2/RagdollDemo/RagdollDemo.h",
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"../bullet2/LuaDemo/LuaDemo.cpp",
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"../bullet2/LuaDemo/LuaDemo.h",
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-- "../bullet2/RagdollDemo/RagdollDemo.cpp",
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-- "../bullet2/RagdollDemo/RagdollDemo.h",
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-- "../bullet2/LuaDemo/LuaDemo.cpp",
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-- "../bullet2/LuaDemo/LuaDemo.h",
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"../../src/Bullet3Common/**.cpp",
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