Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux) Fix Windows key management (use WM_CHAR event instead of WM_KEYUP Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
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@@ -26,6 +26,7 @@
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#include "Gwen/Controls/ListBox.h"
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#include "Gwen/Skins/Simple.h"
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//#include "Gwen/Skins/TexturedBase.h"
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#include "gwenUserInterface.h"
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struct GwenInternalData
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@@ -36,12 +37,14 @@ struct GwenInternalData
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Gwen::Controls::Canvas* pCanvas;
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GLPrimitiveRenderer* m_primRenderer;
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Gwen::Controls::TabButton* m_demoPage;
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Gwen::Controls::TabButton* m_explorerPage;
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Gwen::Controls::TreeControl* m_explorerTreeCtrl;
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int m_curYposition;
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Gwen::Controls::Label* m_rightStatusBar;
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Gwen::Controls::Label* m_leftStatusBar;
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b3AlignedObjectArray<struct Gwen::Event::Handler*> m_handlers;
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b3AlignedObjectArray<class Gwen::Event::Handler*> m_handlers;
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b3ToggleButtonCallback m_toggleButtonCallback;
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b3ComboBoxCallback m_comboBoxCallback;
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