Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux) Fix Windows key management (use WM_CHAR event instead of WM_KEYUP Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
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@@ -343,17 +343,6 @@ public:
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RagDollDemo::RagDollDemo(SimpleOpenGL3App* app)
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:BasicDemo(app)
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{
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}
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RagDollDemo::~RagDollDemo()
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{
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}
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void RagDollDemo::initPhysics()
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