Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)

Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux)
Fix Windows key management (use WM_CHAR event instead of WM_KEYUP
Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
This commit is contained in:
Erwin Coumans
2014-06-24 10:14:06 -07:00
parent 28f19f1bab
commit 68f798a2da
29 changed files with 746 additions and 655 deletions

View File

@@ -72,8 +72,10 @@ void TreeControl::OnNodeAdded( TreeNode* pNode )
pNode->onNamePress.Add( this, &TreeControl::OnNodeSelection );
}
void TreeControl::OnNodeSelection( Controls::Base* /*control*/ )
{
//printf("TreeControl::OnNodeSelection\n");
if ( !m_bAllowMultipleSelection || !Gwen::Input::IsKeyDown( Key::Control ) )
DeselectAll();
}