Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux) Fix Windows key management (use WM_CHAR event instead of WM_KEYUP Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
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@@ -72,8 +72,10 @@ void TreeControl::OnNodeAdded( TreeNode* pNode )
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pNode->onNamePress.Add( this, &TreeControl::OnNodeSelection );
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}
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void TreeControl::OnNodeSelection( Controls::Base* /*control*/ )
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{
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//printf("TreeControl::OnNodeSelection\n");
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if ( !m_bAllowMultipleSelection || !Gwen::Input::IsKeyDown( Key::Control ) )
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DeselectAll();
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}
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