fix rendering of rays in Benchmark demo when using BT_USE_DOUBLE_PRECISION
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@@ -320,7 +320,7 @@ public:
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indices.push_back(indices.size());
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}
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m_guiHelper->getRenderInterface()->drawLines(&points[0].m_floats[0],lineColor,points.size(),sizeof(btVector3),&indices[0],indices.size(),1);
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m_guiHelper->getRenderInterface()->drawLines(&points[0].m_floats[0],lineColor,points.size(),sizeof(btVector3FloatData),&indices[0],indices.size(),1);
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}
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#if 0
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