Preparation to add signed distance field collision detection.
btMiniSDF is based on https://github.com/InteractiveComputerGraphics/Discregrid
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@@ -27,6 +27,7 @@ subject to the following restrictions:
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#include "LinearMath/btIDebugDraw.h"
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#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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#include "BulletCollision/CollisionShapes/btSdfCollisionShape.h"
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btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
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: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
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@@ -202,26 +203,78 @@ void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjec
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if (triBodyWrap->getCollisionShape()->isConcave())
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{
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const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triBodyWrap->getCollisionShape());
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if (convexBodyWrap->getCollisionShape()->isConvex())
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if (triBodyWrap->getCollisionShape()->getShapeType()==SDF_SHAPE_PROXYTYPE)
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{
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btScalar collisionMarginTriangle = concaveShape->getMargin();
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btSdfCollisionShape* sdfShape = (btSdfCollisionShape*)triBodyWrap->getCollisionShape();
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if (convexBodyWrap->getCollisionShape()->isConvex())
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{
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btConvexShape* convex = (btConvexShape*)convexBodyWrap->getCollisionShape();
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btAlignedObjectArray<btVector3> queryVertices;
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if (convex->isPolyhedral())
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{
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btPolyhedralConvexShape* poly = (btPolyhedralConvexShape*) convex;
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for (int v=0;v<poly->getNumVertices();v++)
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{
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btVector3 vtx;
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poly->getVertex(v,vtx);
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queryVertices.push_back(vtx);
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}
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}
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if (convex->getShapeType()==SPHERE_SHAPE_PROXYTYPE)
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{
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queryVertices.push_back(btVector3(0,0,0));
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resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
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m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,convexBodyWrap,triBodyWrap,resultOut);
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}
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if (queryVertices.size())
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{
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resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
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//m_btConvexTriangleCallback.m_manifoldPtr->clearManifold();
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m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(),triBodyWrap->getCollisionObject());
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btPolyhedralConvexShape* poly = (btPolyhedralConvexShape*) convex;
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for (int v=0;v<queryVertices.size();v++)
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{
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const btVector3& vtx = queryVertices[v];
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btVector3 vtxWorldSpace = convexBodyWrap->getWorldTransform()*vtx;
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btVector3 vtxInSdf = triBodyWrap->getWorldTransform().invXform(vtxWorldSpace);
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concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
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btVector3 normalLocal;
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btScalar dist;
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if (sdfShape->queryPoint(vtxInSdf,dist, normalLocal))
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{
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if (dist<=SIMD_EPSILON)
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{
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normalLocal.safeNormalize();
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btVector3 normal = triBodyWrap->getWorldTransform().getBasis()*normalLocal;
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resultOut->addContactPoint(normal,vtxWorldSpace-normal*dist, dist);
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}
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}
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}
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resultOut->refreshContactPoints();
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}
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}
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} else
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{
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const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triBodyWrap->getCollisionShape());
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if (convexBodyWrap->getCollisionShape()->isConvex())
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{
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btScalar collisionMarginTriangle = concaveShape->getMargin();
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resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
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m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,convexBodyWrap,triBodyWrap,resultOut);
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m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(),triBodyWrap->getCollisionObject());
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concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
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resultOut->refreshContactPoints();
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resultOut->refreshContactPoints();
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m_btConvexTriangleCallback.clearWrapperData();
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m_btConvexTriangleCallback.clearWrapperData();
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}
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}
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}
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