Choose a default 'safe' collision margin for very small convex collision shapes, in particular btBoxShape and btCylinderShape
and add some documentation in btConvexInternalShape.h Thanks to Simon Lundmark for the suggestion Fixes http://code.google.com/p/bullet/issues/detail?id=349
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@@ -80,13 +80,7 @@ public:
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}
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btBoxShape( const btVector3& boxHalfExtents)
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: btPolyhedralConvexShape()
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{
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m_shapeType = BOX_SHAPE_PROXYTYPE;
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btVector3 margin(getMargin(),getMargin(),getMargin());
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m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
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};
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btBoxShape( const btVector3& boxHalfExtents);
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virtual void setMargin(btScalar collisionMargin)
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{
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